what i need to be able to do, for example, is loop over each sprite instance of an object type in a family, and add up the current animation frame number.
In pesudo code this looks like this:
set global variable v = 0
for each instance inst of object type in family boxes
add to v inst.animationFrame
This code should run everything any of the boxes is touched / tougled
this would yield a number that indicates if all animation frames are zero -- i.e. white, or at least one red, i.e. the sum is greater than zero.
But, i don't see a way to do this with family
the only way i see right now is to hard code the sum using the actual sprite names