Grimmy's Forum Posts

  • Okay. Thanks.

  • Hi, how exactly can I report a bug if my app uses plugins? If I remove the plugins the game wont even run correctly, so you won't even be able to reach the place where the issue happens?

    Is the only way to create a completely blank project with only the Ajax elements being called? Thanks

  • Yeah it works for me too most of the time but I was just wondering if this could be something that was known in the Beta because I never saw it in the stable version. (seems not) It only happens very occasionally so its pretty hard to repro.

    I'll dig further into my code and see if its a problem my end first.

    Cheers

  • Not a bug report of course but I'm occasionally (around 1 out of 10 times) getting a 404 error when trying to make an Ajax request on start of layout. I'm trying to fetch a local project.json file.

    I never had any issues with this in the stable version, so I'm just wondering if this is something that should be expected with the beta r228?

    [Construct 3] AJAX request to 'https://preview.construct.net/colours.json' (tag 'colours') failed: 404

    I did notice that I was running out of storage space in Chrome too so perhaps that could have something to do with it? Although this also happened in remote preview on a device.

    Thanks

    EDIT:I should also add that I put a line of code in to re-request the Json again should the error occur but every re-request following the first request would also fail.

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  • Additionally On Animation FInished or Or On ANy Animation Finished don't ever seem to trigger??

    I actually just set my anim to play once at the start (loop false) and it just plays forever.

    Something broken?

  • Hi, I'm trying to get the position of a bounding box in my spine object. The bounding box in Spine is called "fuse_tip" but how can I get its position in C3?

    I tried: MySpineObject.SpineBBoxCenterX("fuse_tip","fuse_tip")

    It doesn't work but that's clearly because I don't understand why the function needs two arguments and what I should put in each one.

    CHeers

  • Parenting SVGs and attempting to retain their scales seems quite inconsistent with normal sprites. Does the scene graph work at all with SVGs? I seem to get some very odd results. (Positions/scales become offset.)

    COuld we not just have SVGs scale in the same way as normal sprites then everything would be perhaps more predictable?

  • For example I have a simple gradient graphic which fades gradually to transparent. Should this work? Currently it seems to import as a completely transparent image but I may be doing something else wrong.

    Cheers

  • I figured it out. I just give them instances variables , loop through the instances and only use Add Child on the ones that have the instance variables I want.

    Cheers

  • Using the new scene graph feature I am able to add objects as children by using 'Add Child'. However I have multiple instances of an object and I only want to add some of those instances as children.

    How can I do this?

    Cheers

  • Great. Thank You!

  • ..or am I limited to using standard web fonts?

    Cheers

  • On PC my text input is working perfectly, but on my very slow ANdroid device with the same code I get some issues. Namely:

    • A layer which should appear before the on focus only appears 'sometimes'.
    • When the layer does appear it has the text input on it but as I type the letters are typed in reverse?!?
    • Sometimes the native keyboard overlaps the game scene and other times it resizes the game scene

    Like I said this only happens on ANdroid. PC runs perfectly and there is no code specific for mobile device.

    The Android runs very slowly but as far as I was aware even if its running slow everything should still stay in sync.

    Does anyone have any ideas or suggestions?

    Thanks

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  • If we had the opportunity to set unlimited at specific points (such as an intense scene with heavy use of particles, a boss etc) and then switch it off again in the more sedate places (menus, normal gameplay) then we'd get the best of both worlds and we (the developers) would be responsible for any issues that might arise.

    As far as I see it, there are plenty of other ways we can break our own games with the tools Construct already provides and I think it's better for us (the developers) to decide what happens in our own games rather than you guys.

    Maybe if the unlimited mode had never been put there in the first place I wouldn't be saying this, but it sure is tempting to use (if we could) in certain situations. If we cant' really use it I don't really understand why it's there at all.