greyspot's Forum Posts

  • Thanks Davioware! It's nice to have an enhancement to one of the standard effects.

  • Newt, that effect is awesome! Thanks for being a team player :D

  • Simple and cool. Thanks for sharing!

  • The megaman one was mine, and it works fine in 0.99.92. I think it's the best workaround so far, except that there is a bug (I believe with Construct) where it will randomly add a single extra line of pixels at some points of a sprite, even though the display height/width says it didn't. It's only one extra line, so it's not noticeable at all, and I didn't catch it until someone pointed it out to me.

    It's your graphics card settings. I don't know about ATI, but if you have an NVIDIA card, open up the NVIDIA control panel and on the "Adjust image settings with preview" panel, change it to "Let the 3D application decide." I'm too lazy to look it up for ATI, but I'm sure the settings are similar. This should be done anyways, because letting NVIDIA choose settings can give funky results in quite a few programs (Blender, for instance).

    I know this isn't ideal because this has to be done on anyone's PC that doesn't have this option selected. Just remember to put it in the FAQ section of your Readme!

    Best of luck, my friend :D

  • Very cool! I'm sure this will be a huge help as an example on several things. Thanks for releasing all of your hard work to help out the community :D

  • Want your PC to print free money? Check out freemoneyprinterwithnoviruses.com and get star....

    I mean, congratulations :D

  • You're on IndieGames.com, bro!

    Congrats! Very impressed with this.

  • Part 2 is looking great so far!

    I have to say, your simple art style just looks amazing!

  • Very cool! Thanks for contributing to the community!

  • This is just... genius!

    What a concept! The principle is neat, and the fact that you can have an infinitely sized game world that takes up almost no space kind of makes my head hurt

    I can't wait to see what sort of game you make out of this system.

    Bravo to you, good sir!

  • Like everyone else said, keep drawing. Make flipbook animations and animations on the PC. Learn some 3D animation techniques and if you need animation for PC on the cheap, do some small GIF animations just as quick and fun exercises. You could volunteer your in-progress-talents for some of the aspiring Constructors if you wish. Just PRACTICE!

    For learning 3D, get Blender. http://www.blender3d.org

    Currently, the new version is being completely reworked. So have patience as the Blender team hammers out the bugs.

    For a good 2D animation program, check out Pencil. http://www.pencil-animation.org/

    It hasn't had an official update in a while, but the Sourceforge page is still active, even as of yesterday. I haven't used it that much because I am terrible animation-wise, although it is fun! Check it out, it's very promising!

    This is a tiny and helpful tool. Quickly converts a string of frames to an AVI file.http://makeavi.sourceforge.net

    Good luck with your animation career!

    Love,

    Me

    PS. Isn't this thread in the wrong category?

  • It looks like it doesn't matter if your display size stays in proportion or anything. Even if I go from 128x128 to 256x256, Construct arbitrarily stretches a line of the sprite horizontally or vertically.

    Oh well, I suppose that it works well enough for now. I think that this would be much easier if we could set client width/height as easily as we could get the value for it! Or maybe an action to toggle the window handle on and off. Then I wouldn't have had to do all that silly stuff to get the border size from the window!

  • Thanks for your work on this! This is essential for making screensavers until the actual screensaver option is fixed, if that is even what it does :D

    This can be used in many applications. Thanks for being a contribution to the community!

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  • Craaaap. I though I had it that time. I didn't even notice :/

    did you even read mipey's post -_-

    I still have that .cap in my "examples" folder :D

    I did this because it wasn't quite right for my needs.

    Mainly:

    1. Doesn't work any more. Could edit it, but meh.

    2. Even though I totally left that out, this was meant to work with window borders. It's a lot easier without window borders. I can't tell you how much I hate it when a game has no window border, unless it is fullscreen of course. I can't reposition it, minimize it for a minute, or close it easily without going through stupid in-game menus (assuming Alt+F4 doesn't work). Sure, I got the task bar, but c'mon now...

    Oh well, back to the drawing board, as I fail at more community contributions D:

  • Most of those are pre-rendered, as already mentioned. It's impossible to render some of those in real time on ANY PC, not counting running a game at the same time. Besides, how many of those would actually be useful in 2D? Not the coolest ones!

    It is pretty impressive though. I hope Blender gets to this point some day D: