gregorysforster's Forum Posts

  • EyezWidee

    I think I understand what you're saying. I'll give it a shot. Thanks

    C-7

    for x>0,x<100 those are degrees of the circle. (My fault, bad example using 0 and 100 for the values) For example, if the joystick is between 0 degrees and 100 degrees then set action.

  • Yo people,

    I want to increase the dead zone on the gamepad joystick.

    I have my joystick set up in degrees of a circle also, not the -100 to 100 values for each axis. I'm using this to get my angles: (angle(0,0,Gamepad.Axis(0,0),Gamepad.Axis(0,1))%360+360)%360

    And I get joystick inputs by things like: x>0, x<100 perform action .......etc

    As it stands now, the tiniest movement of the joystick registers an input. I want it to only register if the joystick is pressed fully up against the edge, or at least 90% of the way. Any help would be much appreciated, thanks

  • SwatHound

    The %360 + blah blah blah is to turn the value into degrees, 360 degrees.

    If you do it with out that it will give you values based on how the axis is laid out in Construct 2, -100 to 100 for both x and y axis.

  • Nice. Thanks. Yeah the -100 to 100 on the axis confused me. This gives me that angle measurements and that's what I was looking for. Thank you, I'm gonna give it a shot tomorrow. I'll let you know how it turns out

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  • Hello forum people,

    First, I would like to thank everyone on these forums. Every time I have asked a question I have gotten an answer and one step closer to finishing my game. So thanks. But I have another...

    I want to break the joystick up into 12 equal parts. I did it for 8 equal parts, and that was easy, but when I go to 12 I have a lot of problems. I understand the axes are -100 to 100 but I'm having difficulty with it. I have a wheel menu (kind of like choosing a weapon in gta or red dead redemption) that is 12 equal parts and I want to wheel the joystick around so you can choose each option.

    Any help would be greatly appreciated. Thanks

  • Yo people,

    Not sure this is even possible but, I am making a music game. I want to know if it's possible to record and playback some audio.

    For example, I am using the gamepad. When you hit the face buttons it plays some notes. I want to hold right trigger and then hit some face buttons to make a tune. I want right trigger to be the record button, so while you're holding it it records your tune. When you let go of it, it plays back your recording on a loop.

    Any ideas? Is it even possible? If yes, what could I try? Where would I start?

    Thanks everybody. Any info would help

  • I have made a game in Construct 2, about 60% of it. I don't want to have someone finish it because I won't learn anything and that's no fun. I want to know how it was made so I can make changes to it when it's all done.

    I'm looking for someone with experience to consult with. Just an hour or two skype every week or so to answer my questions or write a part that I can't write. It's a music game and it is audio heavy. In fact it is all audio, there's no character movement, no physics, not much of anything, just audio. So advanced audio skills are a plus.

    If you are interested please contact me at with some examples of your work and your rates for something like this. Thanks.

  • Hey rexrainbow,

    I'm using the audiohelper plugin. It's fantastic. I have one minor problem though. When I hit the A button it plays a sound, and when you release the button I have it fading out with the audio helper and that works great. But sometimes I need to hit the A button twice or three times in a row quickly. When I do that the audio gets caught up and only plays a very tiny portion of what it should.

    Is there a work around for this? Maybe a way to cancel the fade if the same button is pressed again? Any info would help, thanks

  • Got it. Thanks man

  • I divided it all up into groups and have the events organized. Now how do I activate them?

    For example, the game plays by default. if you select option 1 it plays the game with the rules of option 1, if you select option 2 it plays the game with the rules of option 2, and so on. How do I activate the individual options?

  • Ahh okay I see, I'll give that a try. Thanks

  • Yo people,

    In my game I have a set of controls. I want to hold/press the start button on my gamepad and bring up a menu where you pick from a bunch of different options and then choose one. The options you pick will load a different event sheet that each have slight differences. How would I make that happen?

    I hope I'm explaining that correctly. Basically, I don't know a way to switch between event sheets.

    And yes I am a beginner, if the question didn't give it away already. Thanks everybody. These forums are very helpful

  • also, I am very beginner with Construct 2. So be gentle if possible

  • @MultipleChoice: I really like your tutorial with the synthesizer. I'm making a music game and I'm having similar trouble like the question you were asking.

    I'm using a gamepad, and basically my game is you hit the A button and a note or a chord plays. Right now I have it set so that when you release the A button it just stops immediately, which isn't very musicy. I want the sound to fade as it would in real life on a real instrument. I tried it with the gain effect and it sounds pretty good but then I can't play the same sound immediately after it. One A button press/release will work, but the next won't.

    Any ideas on how to make this happen?

  • Yeah it works great. Thanks. I wasn't sure what a 7z file was and what to do with it. I got it now though, thanks