Greaver's Forum Posts

  • Anyone?? ^_^

  • Hello people! ^_^

    Is there any way/effect in C2 where u can repeat a characters animation behind them in a slightly delayed position?

    Works kind of like Flash when he runs and it looks super fast?

    Or do i simply have to clone the character and just place them a bit further away/behind?

  • Greetings there! ^_^

    Okay, so i have a big question here! ^_^

    So, i have several Layouts, from point A to B and so on, and inbetween these areas, i thought i'd create a 'transition area' - If you have played Castlevania games then u know what im talking about. It's its an 'area' that connects to a different area, and is mainly used as a 'neutral' environmental area.

    So the big ''confusion'' is; since the 'Transition' area is just 1 and will be used many times between areas, then it is best to just go with one. Now the problem is; it becomes difficult to connect the next area, as you leave an 'area' into the 'trans' area, depending on the area whether its north/east/south, u'd need a variable for that, so when u exit the 'trans' area, depending on the variable, ur next destination will be. Since the same 'trans' area is used between every map layout, then the variable will vary all the time.

    So the hard part here is; since some of the layouts has several entry points.. It becomes hard connect it to the specific area and setting the position, aie if u come from top or bottom or right, on that same layout, then the position needs to be at that position.

    Is there any easy method to do this? To implement this 'transition' area? Or is the only hard way, which is to add a variable on every exit and somehow combine it with every entry on to layout to set the correct entrance position?

    Thanks so far ^_^

  • Hey Greaver,

    Window & taskbar icons

    On the "Projects" panel, in the "Files" > "Icons" folder, edit the icon images by double clicking them.

    They should open in Construct's image editor just like a sprite.

    The folder looks like this:

    But on your project, there will be gear icons, instead of tiny owls.

    :

    )

    These are the icons used in the title bar of the game window, and the desktop taskbar task button.

    The "loading-logo.png" image is used when your game is just starting up and still loading. This is the icon that appears above that little blue loading bar on the black screen.

    Loader style

    Somewhat related...

    You can change the loader style (progress bar with or without icon, etc) in the Project's properties.

    With the project selected, in the "Properties" panel, under "Configuration Settings", set the "Loader style" setting to "Progress bar and logo" to use the "loading-logo.png" image mentioned earlier. This may already be the default.

    Hope that helps.

    Aaaaaaaaaah Yesss! Perfect! Thanks alot!! ^_^

  • Greetings there! ^_^

    So - i have read about how to change the icons and all with reshacker and others -

    But however when i run the 'Exported' project even after i change the icon

    • The scirra icon STILL seem to appear on the bottom 'desktop' (icon that its running)
    • And the top left of the window border of the game.

    Any way to change this?

    -Thanks

  • dropbox.com/s/oe5tk23nb920run/TeleportByID.capx

    Wow u actually made a capx xD - thanks alot, just what i needed!

  • I've done it both ways, with IDs and with different sprites.

    Great, so mind sharing how? How to ''Set position'' to-> an ID?

    Instead of having ''Spawn point 1'' and ''Spawn point 2'' u have just one ''Spawn Point''

    Then set position by ID?

  • You're best chance at help is to post what you have.

    Well the question is simple, i want to spawn or teleport by ID.

    -> Placing out object 'Spawn' to several places and give them different ID. Then use this ID as a gateway.

    ''Spawn Object'' placed out on 2 different positions;

    Object 1 = ID 1

    Object 2 = ID 2

    If i click ''Right'' I want to teleport to 'Spawn Object' (The one with ID2)

    If i click ''Left'' I want to teleport to 'Spawn Object'' (The one with ID1)

    So using same sprite with different ID's instead of 2 different sprites.

  • Maybe a different system needs to be used for such? xD

  • (To make things simpler, i did;)

    -Placed out my 'Spawn Point' in 4 corners of the ''map'' layer.

    -I gave them the ID nr 1,2,3,4, - 1 = top left one, 2 = top right one, 3 = bottom left, and 4 = bottom right.

    -Now i want to teleport, or spawn creatures from the Spawn Point based on ID, is this possible?

  • Greetings there! ^_^

    So i have made a 'tiled background' into a small invisible square, called 'Spawn Point'.

    • Now i have given it an instance ID called 'SpawnID'
    • I placed out several 'Spawn Points' in different corners and given them all different ID.
    • Now, can i spawn or teleport characters to a Spawn Point by ID? or do i need to create

    several spawn points?

    I thought i could use 1 and same Spawn Point to place out and use their ID to teleport/Spawn things.

    Is that possible? ^_^

  • Check your code.

    Make sure you don't have something like "On Start Of Latout" create hud objects.

    Fixed it! The HUD sprite had global on too, so it copied. xD now its good hoho, thanks alot!

  • Greaver

    Don't confuse yourself.

    Let's say you have 4 layers on main layout 1.

    3) HUD

    2) Explosions

    1) Player

    0)BG

    .

    Wonderful explanation!! Thanks alot! It worked perfectly fine, the HUD goes through all layouts, EXCEPT when i go back to the first, and going back into the second layer will duplicate the HUD xD

  • Basically i have to recreate all my 10 layers on every layout? And set the UI one to global, but the rest.. I have to recreate all layers, right?

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  • Did you add that layout name (the layout with your UI, health bar, gold count etc etc -) to each layout?

    To add a layout to each layout? Or do you mean layer? lol, yes my layers are global.