Grajo's Forum Posts

  • Yea i look at this option and try IT. So the diffrence is a player still watching left side now not right :p

  • Hello

    I want to turn around my player(only left and right), player use pathfinding behavior but if i use rotate my object "player" rotate around :P

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  • OMG! That was so simple :P

    Thanks lionz you save me once more +1 :)

  • Hello Everyone

    I work on my Idle RPG game, hero walking around the map and is defeating his enemies, but there is a certain blockage that I cannot overcome.

    This is function of enemy attack player, after all attacks there is global value (ROLL) from 1-100.

    I want create Block System, so if value Roll is lesser or equal 25, this function "enemy attack player" is turn off, thats mean hit is block and player dont get damage.

    Any sugestion :)??

  • Ok i fix that. My fault i miss Every Tick after lvl up :)

  • I run game in debuger and player got stats after kill mobs

    Dont know why this now show up in game window ?

  • Hi

    There is probably a simple problem to solve on my path, but I can't manage it.

    He is working on the character leveling system. To test if the EXP granting system works, I set the addition of 20 EXP to the letter Q, but my character does not get it.

    Anyone know what im doing wrong :)?

  • Ok, I managed to figure it out: P

    This option works perfectly, I have now created one large object that serves as a spawn zone when the enemy respawns on the object like that tree is destroyed and another respawns, so we have a looped monster respawn

  • Hello everyone, recently I'm working on the idle game and I'm struggling with the respawn of opponents, at the moment I managed to come up with something like that, but unfortunately it doesn't work.

    instead of respawning 1 enemy when one is killed, it will respawn dozens of them

    I have one more question, how to make respawn points, at the beginning of the game, respawn 3 opponents, and when one of them dies, the other replaces him after e.g. 20s, any suggestion ??

  • Give the mobs a instance variable called CreatorUID and set it to the dens UID, Give the dens a instance variable called MobCount, when the mob is made +1 the dens MobCount, when the mob dies you can get the den via the uid stored in the mob and subtract from MobCount and then check the MobCount variable before creating a mob

    Hope this helps!

    Hello

    Do you have any more files to be able to better look at this solution?

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  • Thanks, overlapping was a great solution :)

  • There is no option in Construct to deal damage to targeted object??

    So i need to change every 1 sec for nearest to player and what option use to repeat attak every 1sec?

  • There is no option in Construct to deal damage to targeted object??