graham-s's Forum Posts

  • This link shows a good example wackytoaster.at/parachute/pathfindingShowPath.c3p

    If you hit M on this example all walls show the cells around them.

    If you do the same on your example, you are missing a lot of the cells, especially where you 'go through the obstacles'. Might be a good hint!

  • Setting the Cell border to 20 for the Player got very close to the calculated path, as well as it appeared to better navigate the obstacles.

    I'll dig a little more, but thought I'd pass that on.

  • Can you cross reference back to this pathfinding tutorial?

    scirra.com/tutorials/9609/pathfinding-route-visualization

    I haven't added a sprite to it at this time, but it might give you some thought.

  • Do you have a project file (like you took the Screenshots from) that we can use to demonstrate back to you information? Saves us having to recreate it again to help you.

  • It would have been more helpful to see the properties for the thumb controller as well as the other items.

    Also, a screen shot is a lot easier to see (alt-prt scr).

    Finally you posted this into the Construct 3 forums and you're using Construct 2.

    Without knowing the properties of the object you added, we can't see which layer it was added to.

  • This doesn't sound too complex since similar plugins I believe exist in C3. The scope obviously depends on the volume of calls to these plugins.

    If you want to tackle it this might help on SpriteFont+

    scirra.com/tutorials/9536/migrating-spritefont-to-construct3

    PM me with details if you'd like it looked at further.

    Cheers.

    Graham

  • As far as I am aware, without the plugins you won't even be able to load the projects in C3.

    As a suggestion, since C3 is 'open' for this weekend, give it a go and see.

    You would need to remove any plugins that don't exist in C3 to be able to load the CAPX file. From there you can then rewrite as needed.

  • I have searched and searched and not been able to come up with this :(

    is there a way that I can open a Pdf file on IOS/Android/PC?

    I know Pode used to have a plugin for C2, but there isn't one on C3. I don't have the skillset to convert it either.

    If any one knows of a decent way to open a PDF it would be greatly appreciated.

    Thank you

  • I've submitted one entry already - Letters - A PC based keyboard typing skill game. supposed to last just a minute or so.

    A second entry should arrive tonight or tomorrow...

  • Oh thank you! I probably would not have figured that one out :)

    Manually corrected and all is right with the world again.

    Have a super day.

  • I'm using the latest r133 beta (I had the same issue on r131) and while everything works fine in Construct, when I export it to Html5, it gets stuck in the loading screen.

    (Link to exported app: https://upbeat-morse-42fd69.netlify.com/)

    • I've tried selecting export options, and deselecting export options (Compress/minify etc) but I can't seem to get it to get past it.
    • I'm not using any third party plugins.

    I've tried searching the forums.

    Project file: https://drive.google.com/file/d/1cN2Yns12nYJhJS_TEg8Z0JuPEBzHLdZK/view?usp=sharing

  • Well that’s crappy timing.

    I only bought the full version a few days ago at double that price :(

  • Looks great, polished and professional, except I can't figure out what it looks like in a Construct project.

    How do these add-on's integrate with Construct? Are there any demos that can be looked at?

    Definitely interested, but need to understand what it looks like for usability.

    Cheers

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  • A search doesn't reveal if the is possible in C3. Is it?

    I would prefer to host the file, but I can embed it if I have to, except I plain can't get it to work.

  • Here's some feedback I gave elsewhere on these forums to manage your time... This might prevent you from not completing your game and suffering from scope creep.

    One thing to be wary of is stagnating, its possible you will get tired of doing the same thing with little or no results. I'd recommend also scheduling, but also using a WBS (Work Breakdown Structure).

    List your tasks along with subtasks into manageable time blocks. Then you can try and schedule those blocks when you know time will be available.

    As a simple example, a high score table.

    Many will just list "-Create High Score Table"

    This you can breakdown into:

    -Create High Score Table

    1) Get graphic assets for display 2hr

    2) Get font for display 1hr

    3) Prototype display layout 2h

    4) Write save score event 1h

    5) Write Load score event 1h

    6) Write display score event (*MILESTONE) 2h

    7) Clean up display prototype 2h

    8) Source audio 1h

    9) Add audio 1h

    10) Test 1h

    11) Fix/Test cycle 2h

    12) High Score Table complete

    So, some will say you dont need the detail, but if you only have an hour, go get assets. You can then keep track as to what task you are up to which will make continuing easier.

    Plan it out, sketch some levels, talk to friends for their input.