Gnaru's Forum Posts

  • I mean zoom as in scale, I would like the camera to be more fixated on the character instead of a million miles away. I'll be sharing out my project file tonight.

  • I did that, but it's still super zoomed out when I press play. Any ideas? o.O

  • Understood, the only events I have though are ones to move the sprite and ones for the camera. See below.

  • I'm in the process of making a pixel art RPG and I've been able to make a camera and all of that. However, I'm having issues with Construct zooming WAYY out when I start the game by pressing play to test it.

    Does any one know of a way to make the game fixate on your character so that they are in focus instead of the entire layout?

    Any help would be appreciated!

  • Hi all-

    I figured this out with the links from Kyatric. Thank you guys so much! (:

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  • I'm having an issue with buttons that I've been unable to figure out thus far. I have the button added and have no problems adding logic to it, but I have a hand drawn menu icon that I want to be attached to the button and show over top of it. I've tried setting this sprite up as the container for the button and I've tried putting it on a new layer but every time I do this the button shows on top of the sprite as you can see in the photo. Has anyone managed to figure this out? Any help would be appreciated.

  • Hey guys sorry for the late reply I got this to work I appreciate your help! In regard to the tilemap its just as graham says you have to import the tile map one by from tiled. I wish you were able to import entire maps, but it is what it is.

  • Also I was getting an error message, something about the assets. I will try it again this weekend and post an update of what I get.

  • I didn't try that, but I did get the tilemap bar to display, thank you! I will try this and let you know if it works or if I have questions.

  • Hi Guys,

    I've been used to using the tiled map editor for the pixel art game I'm working on, but I've been unsuccessful in importing my maps into Construct 3. My question here really is has anyone gotten this to work for them? I've read forum posts about people being able to get it to work, but I still don't fully understand how they did it.

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