glidden22's Forum Posts

  • i agree tutorials are great im just hopping right into a game idea ive had for a few years now, i did i few like ghost shooter and platform so i know alot of the basics just great to ask people who can give me the answers im looking for instead of scraping threw tutorials and trying to implement there events into my own

  • never mind i understand what you said now haha thanks alot man im also interested in a few people to help on my game i have a few in mind let me know if your interested and thanks again!

  • thanks for the help greatly appreciated ive gotten the general idea i was trying to have the space button make my player mount a downed enemy and hold it the then while holding space which is mounting the enemy it holds the enemy in place then pressing a or any key in general it sets the attack animation and injures the enemy after every attack is finished im a newbie in some case and im not fully understanding "function" i apologize for my ignorance lol

  • a quick example of what i mean

    "space key down" sets animation to ground attack position: while space is held down

    space + a is ground attack 1

    space + s is ground attack 2

    space + d is ground attack 3

    on space released non of the ground attacks are possible unless space is down

    A, S, and D are separate animations the string off of space which is "ground attack position"

    problem is i cannot stop a s and d from starting those animations

    and i only want them to be possible if space key is down while pressing a s or d

  • i found the issue the global variable wouldnt work but the instant variable does!! thanks for the help

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  • yes that was my fisrt attempt but for some reason i could shoot continuously without a 3 second wait and how do i shoot every x seconds?

  • i cannot figure out for the life of me how to make it so i can fire a bullet every x seconds and when reach 0 of ammo wait x seconds to reload then add my full clip size im new so any visual example would help greatly PLEASE HELP!

  • so a wave global variable then subract from that when zombie is on screen?

    also want "text) round 2ect once they are all killed up there health and number over everyround

  • /hello please help im am wondering how would it be possible to create different waves in a zombie survival game for instances:

    1 after all 25 zombies are killed pause layout bring up "round 2" ect

    2 start up again on the same layout add more zombies to the round and continue on with only 25 aloud on map but more than 25 zombies before another round????

  • i would like to know how can i make any enemy with physics revolute joint

    remain normal with animations until its destroyed once destroyed it then from the point of impact allow the person to become a ragdoll activating the rvolute joints is this possible? PLEASE HELP <img src="smileys/smiley19.gif" border="0" align="middle" />