gleegum's Forum Posts

  • Ok, Thank you!

  • Hi volkiller,

    I think all the sprites are loaded on the first layout because there's no "pause" or loading screen between the two layouts. It just jump straight to the next layout, seamless.

    I'm using NW.js for export, and yes, preload all sound is on, but the sprites from the second layout also preload?

    Thanks

  • Hi,

    What I mean is when the player finishes a layout and it passes to the next one, this next layout loads.

    Right now the game loads entirely from the beginning, so, I'm not wasting memory this way?

    Why is every sprite loading in the first layout even the sprites in the second layout are different?

    Thanks

  • Thanks so much for the capx! Very useful!

  • I see, I'm using sprites yes.

    But I don't see any options in the events to do that like you said.

    Could you please send me an example? or write here the expresions.

    Thanks!

  • I thought there would be another way so I don't have to add sprites.

    Thanks!

  • Hi,

    I'm working on a platform game and I would like to make the player to change the animation when he's on the edge of a platform, like he's making balance not to fall.

    Is this possible to do?

    Thanks!

  • It worked!

    Thanks!

  • Hi,

    I want to make the player character to play a custom animation only when the player is idle let's say, after 5 seconds the player has been idle, without moving.

    If you move the player the custom animation should dissapear.

    I've tried different methods without success. The problem is the "wait" event. it triggers the animation even after I've moved the player.

    Any suggestions? I've attached my events sheet.

    Thanks!

  • It worked!

    I've attached the EVENT sheet.

    Thanks!

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  • Hi all!

    I'm new to this forum.

    I'm trying to make 2 different custom animations for the Falling Platform Behavior.

    One animation should play only after the player jump straight, without moving.

    The other falling animation should play after the player jumps left or right (moving).

    I've tried several events but I can't find the correct way to do it.

    Any ideas?

    Thanks!

  • Hi there, this is my first post here.

    My questios is:

    How do I enable ads on a game made for the iphone?

    If I test the game on CocoonJs Launcher it shows the test ads, but how do I configure the ads? I read somewhere that I need a CocoonJs Premium account? Today I filled the form asking for it, do you know how long it takes if they approve you? What if they reject you? Is there another way to place ads?

    Thanks <img src="smileys/smiley1.gif" border="0" align="middle" />