The problem is that when the background begins to flow, the wheel does not command more.
As you can see from capx
http://www.dropbox.com/s/rzig0g5j35co7xl/Ship2.capx?dl=0
how i do run the boat in the layout, keeping the wheel on the window ?
Thank you very much
http://www.dropbox.com/s/v1yne2jee5a69dy/ship.capx?dl=0
Because if you increase the width of the layout, and you use Scroll To for the ship, when the level starts scrolling the wheel stops working properly?
Thanks for your patience
http://www.dropbox.com/s/4f4dlbncaa7dafy/ship_control.capx?dl=0
Grazie!!!!!
Using for the main sprite, scroll to the behaviors, I have the problem that move the spriteS used as controls and go out of the screen ....how can I do ?
R0J0hound Thank you very much! it's perfect...... but because the line 6 "well - set to clamp ang (Self.ang, -90.90)" is deleted with a line?
thanks but I ask something simpler
If anyone has solutions also different ......
Thank you . But in this way if the rudder makes a full turn the ship does not respect the command
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Hello, in this test I made a ship commanded by a rudder wheel. But I wanted to make the movement more realistic, I can make the rotation of the vessel more slowly than at the helm?I can decrease the rotation of the vessel so as not to have curves unreal?
Please help me ......
http://www.giovannicastellini.it/download/capx%20nave.capx
thanks
because some events capx are deleted with a line?
thanks but I do not know very well c2 can give me an example more precise ?
How can I rotate a rudder for ship using the touch? And how do I rotate a ship using the helm?
thank you