gillenew's Forum Posts

  • Gotta agree, Coin Op Story is shaping up awesomely KaMiZoTo :D

    JustinR123 what's your game about? It has a first-person feel to it :O

    ...and a little screenie from my game now that we're at it. It's shaping up slowly but surely :)

    <img src="http://i42.tinypic.com/9jlijn.jpg" border="0" />

    hey, very nice art style, is a beat and up game? :D

  • you can put a behavior 'Timer' in each 'hero'

  • Ribis - get the text you want with ajax, then separe a value that you want for each variables

    example:

    1? - Request a text "100|1|2|" from an url using Ajax

    2? - On Completed Ajax Request

       - Then set "Healt" variable value to tokenat(AJAX.LastData,0,"|")

       + set "Point" variable value to tokenat(AJAX.LastData,1,"|")

       + set "Level" variable value to tokenat(AJAX.LastData,2,"|")

  • I don't quite understand, but I usually use the separator "|" (without quotes) to separe values on the text, and then using a for loop I can pass this text values to the array using the tokenat to read each value.

  • uhm, I don't know if will work the way I'm thinking, but try to use a function to create and another to destroy the object (or just change his position without having to use the wrap)

    that way you can call this function whenever your object go out of one side of the screen

  • I do not know for what purpose will be used, then it will be hard to tell you something that is fully tapped.

    I might put a boolean type variable in the objects I want to identify the collision and after the player colliding with these objects would change their variable from false to true.

    this will always give you a way to know who already collided with the player or not

  • I not quite understand what is wrong with what you want to do?

    if you don't want to take damage from bullets or colliding with the enemy?

  • it seems to be easy, you can just add a boolean variable in the player characters, call it "ShowNameText". Then just put in a condition "for each characters" when "ShowNameText" variable is true, then "trigger once" create yourself a text at position (x, y +20) of character with the active variable.

    for place the text to stay following use a pin behavior, or create another condition with lerp :3

  • set text -> YourSprite.Bullet.Speed

  • well, I believe that if you remove the Sine behavior, this will no longer occur

  • very nice ahr Ech

    I'm currently studying tactical games, this is my first prototype in this style :D

    <img src="https://dl.dropboxusercontent.com/u/66781112/imgs/downstand.gif" border="0" />

    <img src="https://dl.dropboxusercontent.com/u/66781112/imgs/3.png" border="0" />

    <img src="https://dl.dropboxusercontent.com/u/66781112/imgs/33.png" border="0" />

  • <img src="https://dl.dropboxusercontent.com/u/66781112/imgs/56.jpg" border="0" />

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    want to delete this game on this link scirra.com/arcade/shooter/11650/skygear01

    I was just updating the old game and without I wanting, submitting a new game :(

  • amazing work man, I like the art style and of course I want to play :D

  • Thx Ashley, I'm using the array to simulate the values ??for now has worked. (of course, if you have to know the ID of the empty space, the TileMap will be much easier to use, and do not need of a plugin array)