Gigatron's Forum Posts

  • Adlib player from Adlibido project converted by Mr Juergen Wothke (c)2104. http://www.wothke.ch/AdLibido/

    Info : (AdPlug plays sound data, originally created for the AdLib (OPL2) and Sound Blaster (Dual OPL2/OPL3) audio boards, directly from its original format on top of an emulator.) from mr Wothke.

    Script loader by Mr RojoHound.

    Unfortunately it's not a plugin .. but sure ON CONSTRUCT3 it will easy to make plugin...

    Implemented to C2 by me..this time i did not include Vizualizer like Sc68 player but i can make it ...

    ** Problem ; The original code output sound with left Channel only !!

    To solve this issue just added 2 web audio api module called , Splitter and Merger .

    So Stereo problem output done .. some other errors like accessing player before adlib library loaded

    was fixed !!

    http://gigatron3k.free.fr/html5/Adlib2/

    .capx project is on demand..

    Quand même dure l'anglais <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Let's implement XMP Web player routine to C2..

    The project http://xmp.sourceforge.net/ was converted by Mr Juergen Wothke (c)2104 to Web Audio.

    I did not try other format to play .. but General format like .mod, .xm; .s3m are supported ..

    Here is an Example..

    http://gigatron3k.free.fr/html5/XmpPlayer/

    So my next implementation will .. AD plug; and Uade Amiga delitracker ... ! after this i will share .capx on demand !

    So if you want integrate chip modules music on your games i will help you <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">)

    Finally i decided to learn Javascript under 1 year ... i like delphi pascal , but learning is my personality.

    Audio.analyzer node (mono) is atached to text !! freq equalizer added..

    *** Caution don't manipulate frequency sliders with headphone !!!! ***

    Best platinium Regards //

    Gtr

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  • This time i have tried to implement Atari/Amiga Sc68 player on C2 with calling external JS library.

    The library loader is from Mr RojoHound thanks to him and Sc68 player is from Mr Benjamin Gerard http://sc68.atari.org/project.html.

    The Sc68web player is from Mr Juergen Wothke (c)2104.

    All done with Browser object, no time to code plugin... or it's hard there is no tutorial etc ... i prefer at now

    to call external lib... .. this *** took me 6hour of hard WORK !! until 4.30 of night !

    http://gigatron3k.free.fr/html5/Sc68player/

    You Must use Firefox or Chrome or webApi suported Browser !

  • Hi all

    I have used Mr RojoHound external script loader to play Amiga format module with C2.

    Here an little example..using Flod.js based on Christian Corti Flods.js .. this is a variant js lib

    from Antoine Santo Aka NoNameNo from : http://codef.santo.fr/

    http://gigatron3k.free.fr/html5/Flod/index.html

  • This one is interesting to play .spc files from SNES ...

    http://gigatron3k.free.fr/html5/SPC/index.html

    I will try to do something for C2 ...

    Regards

  • Hi

    Here is an example of Fastracker II module player..

    I used Rojohound script loader to call external js.. from santo ! Copyright (c) 2011 Antoine Santo Aka NoNameNo

    Here is the example stored my website : http://gigatron3k.free.fr/html5/XM/index.html

    Other thing this player play YM from atari St or Spectrum or Amstrad ... so

    you can edit load.txt and insert,

    var player = new music("YM"); ym Atari Amstrad Spectrum ym2/ym3/ym3b/ym4/ym5/ym6

    var player = new music("MK"); mk Protracker from Amiga

    var player = new music("XM"); xm Fastracker /Skaletracker/Madtracker/Milykytracker/Digibooster ....

    var player = new music("FC14"); fc13/fc14 future Composer Amiga

    "Unknown Format",

    "Ultimate SoundTracker",

    "D.O.C. SoundTracker 9",

    "Master SoundTracker",

    "D.O.C. SoundTracker 2.0/2.2",

    "SoundTracker 2.3",

    "SoundTracker 2.4",

    "NoiseTracker 1.0",

    "NoiseTracker 1.1",

    "NoiseTracker 2.0",

    "ProTracker 1.0",

    "ProTracker 1.1/2.1",

    "ProTracker 1.2/2.0",

    "His Master's NoiseTracker",

    "SoundFX 1.0/1.7",

    "SoundFX 1.8",

    "SoundFX 1.945",

    "SoundFX 1.994/2.0",

    "BP SoundMon V1",

    "BP SoundMon V2",

    "BP SoundMon V3",

    "Delta Music 1.0",

    "Delta Music 2.0",

    "Digital Mugician",

    "Digital Mugician 7 Voices",

    "Future Composer 1.0/1.3",

    "Future Composer 1.4",

    "SidMon 1.0",

    "SidMon 2.0",

    "David Whittaker",

    "FredEd",

    "Jochen Hippel",

    "Jochen Hippel COSO",

    "Rob Hubbard",

    "FastTracker II",

    "Sk@leTracker",

    "MadTracker 2.0",

    "MilkyTracker",

    "DigiBooster Pro 2.18",

    "OpenMPT

    In the example i used aryx.xm .. this must buggy cos the original format is Screamtracker .. s3m from Karsten Koch..

    Here the .capx file ..

    http://gigatron3k.free.fr/html5/XM/Xmplay.capx

    Use Chrome or Firefox Webaudio intergrated Browser ...

    Enjoy the silents <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • http://gigatron3k.free.fr/html5/customball.capx

    When i asked breakout style Movement i mean like this example.

    Original code From Pascal, Converted to C2 by me .

    ./.

  • I would like to share my project with you ... probably you will see some problems... but i will work on it to perform some bugs..

    http://gigatron3k.free.fr/html5/Mad%20Ball/index.html

    credits: All gfx , code and music by ME.

    The intro song from Karsten Obarski AMIGA crystal Hammer... Recomposed by ME

    Just added ball follower object to see the ball movement.

    If ballNumber>100 then Pick.ballInstance.FollowObject.Count-100 And Destroy FollowObject ... (little ball)[/code:2g59ea9e]
    
    Ball is Bullet //
    [url=http://glitter-graphics.com/myspace/text_generator.php][img="http://text.glitter-graphics.net/gloss/h.gif"][img="http://text.glitter-graphics.net/gloss/a.gif"][img="http://text.glitter-graphics.net/gloss/v.gif"][img="http://text.glitter-graphics.net/gloss/e.gif"][img="http://dl3.glitter-graphics.net/empty.gif"][img="http://text.glitter-graphics.net/gloss/f.gif"][img="http://text.glitter-graphics.net/gloss/u.gif"][img="http://text.glitter-graphics.net/gloss/n.gif"][/url]
     <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">
  • Thanks all for your quick reply ./

  • Hello

    I would like to see some nice stuff on C2.

    1 - Buttons ... with images 1 pic On second off.

    2- Text to Sprite converter

    3- Pinball movement with 36 Angles .. 360/10 . this will good to make breakout game avoid horizontal ball movement

    5- Another jump style in platform behaviour, like manic miner Jump.

    6- Custom preloader like size color of percent number.

    4- Grid in picture editor to draw 8 bit style sprite.

    7- C2 own compiler and not other ...

    Sorry for my bad english...

    Regards

  • Thank you Joannesalfa for wab.com

    Here is another one made quickly; my brother make demo with MMF2 and i make with C2 :)

    http://gigatron3k.free.fr/Intros/I5/

  • Thank you Ethan and Grave;

    Construct2 is not for just make game and win MONEY...

    I think you can do some other things like Demo Intro and Utility for fun :)

    Strange ... the only goal of %90 of people is make MONEY :))) Money will destroy the humanity and world ...

    Best regards

  • Hi

    Sometimes i use open mpt tracker for recompose old module from amiga or st. I have 10-20 remixes waiting on my HD, i have decided to make an intro on C2. You can listen old remixed songs.

    http://gigatron3k.free.fr/Intros/I4/

    YTube:

    Bubble Bobble Amiga theme :

    Subscribe to Construct videos now

    Crystal Hammer Theme:

    Subscribe to Construct videos now

    CBC not CBS :) :

    Subscribe to Construct videos now

    Tristar :

    Reptile and Sky Outrun remix:

    Subscribe to Construct videos now

    Enjoy the Amiga loader DISK style Demo :)

  • Here is my 3rd oldschool demo, 2xSine movement for one sprite

    music from Paul v.d. ?? Hybris from Discovery software.

    Girl (eye) from WWW;

    http://gigatron3k.free.fr/Intros/I3/

  • Hi Niko

    It was done with sprite + sine movement + (sprite is copperbar) with Overlay blend mode over Logo. Really not hard/

    Google it : Copper bar amiga.

    Later

    Sorry for my bad english ;