gibbon's Forum Posts

  • I see and intro screen with a language selection?

    What is happening for you, or what is meant to happen?

  • Reported this as a BUG (seeing as i didnt get any response here)

    github.com/Scirra/Construct-3-bugs/issues/2432

    You can also download the example from the bug report and test.

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  • Do you have a link to the online version?

  • I did this (twice)(but using a different engine) and I did it 2 ways:

    First as you mentioned, I setup a basic multiplayer to transfer data.

    Second way: As there wasnt much "fast paced" action and was only for text updates ETC I simply had a web server, Database and PHP script, desktop sent data and the mobile checked and updated from the Database every 10 seconds.

    Hope this helps

    Andy

  • I am pretty sure a lot of the recourses form C2 work with C3.

    scirra.com/store

    Andy

  • Surely an Admin on here must know what cordova plugins are available at build time?

    OR how to add a cordova plugin to an Xcode project.

    I am really wanting to build up some plugins (for myself and the community)...

  • Hi, I am wanting to know the process or how I can use Cordova plugins that are listed on Cordova NPM website?

    I have tried created a custom add-on which is a simple wrapper for a Cordova plugin and built to iOS Xcode using the build service, it compiles but the addon doesn't work.

    I noticed that the Cordova plugin itself doesn't seem to exist in the Xcode project, So I have tried adding it manually but this has thrown up a load of errors.

    Is this possible?

    Thanks

    Andy

  • I am using the touch plugin to zoom a layer using a pinch gesture.

    When full screen is OFF - All is OK.

    However here is the issue.

    If fullscreen is anything other, when you zoom (or scale the layer DOWN) the whole application/canvas also scales down?

    The issue is, to export to mobile you NEED to have the fullscreen option.

    Is this a Bug? Anything i can do?

    Thanks

  • Hi, I was wondering if anyone has any experience in trying to get a iOS app built using C3 to save or download an image to the device camera roll?

    I have tried using the invoke download method and allowing access to the photo roll, but still no luck.

    Anyone?

    Thanks

  • Hi, I don't use C3 but C2, but if it is the same I use the file chooser object and the sprites 'Load Image from URL' function to achieve this.

  • AbusiveChAoS In your capx sprite2 scales, but it doesn't adjust its position.

    gibbon , Is this what you wanted?

    https://www.dropbox.com/s/foxidpba23dli ... .capx?dl=0

    Thank you, that is exactly as I wanted.

    Andy

  • Hi, a great plugin but unfortunately still doesnt help. This gives more options for pinning to an 'image point' but not for moving/scaling an image point on a sprite.

    Rex also does a Pin With Offset, but that also doesnt take into consideration scaling (the offset doesn't scale with the sprite).

  • Hi, I have 2 sprites, sprite 1 is positioned at sprites 2 position but with an offset. Sprite 2 can move and sprite 1 moves with it at its offset (so inside sprite 2's local coordinates if you like)

    However, I now want to scale sprite 2 (default center hot spot), therefore the "offset" moves too and i cannot figure out how to do it.

    Hoping someone better at maths than me can help.

    https://www.dropbox.com/s/v48s21h6mom3aed/math_scale.capx?dl=0

    Basically, exactly like pinning to an image point behavior, but I want to change the image point X,Y by events (which you cannot do)

    Thanks

  • Hi, the manual (https://www.scirra.com/manual/144/user-media) clearly says the following:

    [quote:rti7yf63]The User Media object allows retrieving camera or microphone input from a user, including speech recognition, speech synthesis (also known as text-to-speech) and ambient light readings. This requires appropriate hardware being installed on the user's system, such as a webcam for a PC, a phone camera on a mobile, or a microphone.

    Yet I cannot for the life of me get the "request camera" to work on mobile (iPhone using safari) , it simple does nothing...

    Ive searched and found old and newish threads regarding the same issue, is there any work around or even a possibility of getting this working?

    Andy

  • Ok, maybe i don't fully understand that, if its not drawing to the canvas where are sprites ETC being drawn too?

    Either way, I just want to get the pixel color at X, Y from my project??