Gianmichele's Forum Posts

  • I want to give my 2c even though I'm only playing with the free version for now.

    I have to agree with Ashley here as porting the engine to different platforms, even using so called meta languages like Haxe or Monkey, is a massive job that would take resources out from the editor, which is the real selling point of the product. Look at what happened to Stencyl, which has been in beta forever because of audio and memory leak problems in the engine itself and not in the editor!

    Crosswalk is obviously getting there, at a speed of development that is probably a nightmare for Ludei. The Android part seems covered though it needs to sort out a few things.

    The desktop part with node-web kit is well sorted out I think, so no point in talking about it

    The real problem is iOS. Even if Apple rolls out a version of Safari with webGL in the near future, it would hinder competing products like is doing with the current implementation of Chrome, where they can't use hardware acceleration. This could pose a problem where there might never be a version of Crosswalk for iOS, which is a real shame considering the mobile market and opportunities.

    Ashley: I think the solution in this case might be simpler than you think. Why don't you make Ejecta, which is an open source project (and working really well), an official part of C2 by creating an exporter for it? The amount of resource to make this work shouldn't be too big as there are people already using it, and Ejecta is a fairly complete solution with iAds and Gamecenter already working.

    I know you don't like that kind of technology, but by supporting it (at least until there's a Crosswalk solution), people are going to be able to have a decent solution for iOS too, without having to do fancy hacks to make it work (you could generate the entire project on export, and then people with mac would have to just compile on xcode).

    Think about it. I'm pretty sure a lot of folks would stop complaining and asking for a giant rewrite of C2 which I think is a crazy request!

    Gianmichele

  • While I agree with you Ashley that a browser based solution is the way to go and preferable, the iOS situation is a bit sad at the moment.

    What I'd love to see is for Scirra to take this matter into his own hands, maybe forking Ejecta since it's opensource, and provide a solution for iOS until Apple decides to give proper support.

    Crosswalk is proving to be a good solution and should mature very quickly, so the Android front is very well covered.

    tipztv: I'd love to know about your experience and maybe a walkthrough of what you did to get your project working

  • I tried it but couldn't get it to work (even their examples).

    Essentially what this is supposed to do is add an accelerated canvas based on ejecta on top of phonegap.

  • Not a joke unfortunately, it is some serious matter.

    giantbomb.com/interactive-loading-screen/3015-1419

    It is owned by Namco and supposed to expire in 2015.

  • Just a warning here that playing minigames during a loading screen is actually patented. We didn't do it during the development of Disney Universe for this very same reason.

    It sucks I know!

  • Hi Ashley,

    are there any plan in the future to support a different physic engine other than box2dweb?

    p2js for example is a pure javascript, super lightweight engine, that has some really nice performance.

    schteppe.github.io/p2.js

    I wonder if it could be integrated as a plug-in.

    Just asking as it performs really well on mobile too

  • WOW Tinimations that looks impressive!

    I can see a few glitches here and there in the scrolling, are those due to the screen capture? How's performance with all those things going on?

    Tell us a bit more about the project :D

  • Looks great! What platform are you planning to publish to?

  • Looks fun!

    Would be good to know what limits you're hitting and also what wrapper you're going to use (if any).

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  • Hi everyone,

    I'm evaluating C2 and some wrappers. Can anyone export a sample project (anything from spaceblaster to a simple bunnymark) in various formats so that I can test it with these wrappers?

    CocoonJS

    Ejecta

    Intel XDK

    Intel XDK New

    Phonegap

    On phonegap especially I'm going to try the WizCanvas here:

    github.com/Wizcorp/phonegap-plugin-wizCanvas

    Obviously I'll post all my results when I have them

    Thanks,

    Gianmichele

  • Cool! I'd love to know more about your experience with Phonegap and its performance. Have you done any benchmark to test its speed?

    At what point did you hit its limit ?

    Thanks,

    Gianmichele

  • Well, for sure there should be a system to load only the desired assets into memory, that's at least what happens normally

  • I have to agree here. You design your game for one resolution but then create 2-3 different resolutions for your sprite sheets and then based on screen density decide which to use. As for backgrounds depends if you want to have letterbox or not, in which case you overscan your design to not have anything cropped too much.

  • Thanks IntelTyler this looks really promising for html5 and Scirra.

    How's the situation on the apple front?

  • Ejecta and Ejecta-x are standalone products, while wincanvas is a plugin that provides accelerated canvas for phonegap/cordova