Can spritefonts be used?
> I finished the promotional video of my game > > > > Subscribe to Construct videos now > > http://www.bit.ly/cannons-warfare > Looks really cool. Good job! Maybe you could add some different modes,... But id dont know what i could say you could add else...
> I finished the promotional video of my game
>
> http://www.bit.ly/cannons-warfare
Looks really cool. Good job! Maybe you could add some different modes,... But id dont know what i could say you could add else...
Many thanks! I also want to add other modes but I can not think of them either xD
I finished the promotional video of my game
http://www.bit.ly/cannons-warfare
Free for android -->http://bit.ly/cannons-warfare All feedback is welcome!
http://bit.ly/cannons-warfare
New random backgrounds
Cool! Congratulations!
Soo...Happy new year everyone!!! (2017)
You forgot to put in a command that when you press the button, the information should go into local storage. Here download my simple shop system capx file to see the commands. This capx will help you with this problems and any other future problems with local storage http://www8.zippyshare.com/v/lMXzxvFU/file.html
You forgot to put in a command that when you press the button, the information should go into local storage. Here download my simple shop system capx file to see the commands. This capx will help you with this problems and any other future problems with local storage
http://www8.zippyshare.com/v/lMXzxvFU/file.html
Thank you!!!!!!!!! Now it works
I had the command, but was wrong, thank you very much for your help PixelPower <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">
Thank you anyway randomly
So, how did you implement LocalStorage? Could you upload a screenshot? Also, make sure to make the event-chain look like this when getting the key: Get item "volume" On item "volume" get -> set volume to LocalStorage.ItemValue[/code:33q2yy53]
So, how did you implement LocalStorage?
Could you upload a screenshot?
Also, make sure to make the event-chain look like this when getting the key:
Get item "volume" On item "volume" get -> set volume to LocalStorage.ItemValue[/code:33q2yy53]
You could also try the "LocalStorage" object. Actually, I'd recommend you use the "LocalStorage" object rather than a whole savegame system since LocalStorage gives you control over what you save, takes up less space and consumes less CPU.
You could also try the "LocalStorage" object.
Actually, I'd recommend you use the "LocalStorage" object rather than a whole savegame system since LocalStorage gives you control over what you save, takes up less space and consumes less CPU.
I used but it does not work, when I leave the game and I get back into again the options are not saved, I do not know if I'm doing something wrong I may have to try system "save" events...
Hello, I have a problem, how I can create a save option, to remain even though close the game on android?, for example, if I put the sound to be silent, I want that value remains when re-entering the game (sorry for my english is not very good)
Develop games in your browser. Powerful, performant & highly capable.
with this plugin, I can create a local multiplayer from one phone to another via wi fi?