Geru's Forum Posts

  • Ok, thanks for your reply.

    So I will develop my Project in 1920x1080 because every new device got that resolution.

    I hope there won't be any performance issues at this high resolution, but thats probably more a question of how I implement it.

  • Hi everyone.

    I just wondered if there is a performance difference between a project with low resolution, lets say     120 x 67,5 (16:9) and a project with higher resolution,   lets say     1920 x 1080 (16:9).

    Now lets take a sprite with the size 300x300.

    In the 1920x1080 project the sprite has its original size.

    In the other one, I scale it down (16 times in this case).

    If I test the project (fullscreen) on a 1920x1080 display, both of them look the same (so Construct is able to scale from the original size of the sprite) and theres no quality loss at all!

    So I just wondered if it matters, in which size I develop my project as long as its 16:9 and the sprites original pictures are big enough so they don't get pixelated.

    Is it better to develop projects bigger and scale them down for smaller devices or should I develop them smaller then 1920x1080 but with big enough pictures and scale them up?

  • Really nice engine!

    I wonder how you made the camera positioning, that Diddy stays at the left side of the screen until you go back, he turns to the right side.

    Well I use Construct 2, but maybe you have any advice for me?

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  • Wow thanks alot, works fine!

    And its indeed a bit simpler then mine :)

    I'm sorry but I still don't get it why my version didn't work :/

    This is what I did...

    For each (snakebody) <--ordered backwards like I did

    {

    if(snakebody.number = 0) <-- the one behind the head

    {

       Pick(Instance 0 from snakehead) <--- is the last instance from snakebodys

    }

    else

    {

       Pick(Actual loop instance) <--- this should be the looped instance, doesnt it?

       Pick(Actual loop instance -1) <--- instance in front of the looped one, right?

    }

    }

    Maybe I unterstood something wrong with Picking Instances?

    EDIT:

    Oh now I got it :D

    I just tried to pick an instance from an instance, sorry :S

  • Hi guys

    I made a little Snake game and have some trouble with "pick nth instance"...

    I added comments to every important thing, but just ask if something isn't clear.

    Snake.capx

    I really don't get it why it doesn't work, hope you can help me :)

  • Oh that works great, thank you!

    I fixed the angle issue, you just have to use "anglelerp" instead of "lerp" and everything works fine :)

  • Rex

    oh yeah sorry, you're right... :)

    So if I run into a solid, I need detection...

    And for jumping+running I'll need another solution, cause your MoveTo needs X+Y for "onDestination" and Y won't be the same if I jump...

    Well, gonna try this out

    Thank you anyway :)

  • Yeah, as I wrote in my example, if I increase the gravity or set a force downwards hes just getting faster, but the problem stays the same :/

  • Hi guys

    I made a little snowboard game with the physic behavior.

    The problem is, that the snowboarder doesn't stay on the floor if hes to fast or its to steep...

    What i wanted to do is something like this

    at 5:00.

    And heres what I did: Snowboard.capx

    Yoshi drives every curve beautiful, my snowboarder just flies away :D

    Hope somebody can help me though :)

  • Rex

    First of all, I goddamn love your plugins and behaviors!

    I just checked your MoveTo-behavior and maybe noticed a bug.

    I made a simple platform character and added him the MoveTo-behavior.

    With "E" he moves fast 300px to angle 0... works great so far.

    But if you jump and click "E", or if you move into a solid object the character begins to bug.

    Example MoveTo bug

    And most of your download links are wrong, the ".7z" is missing at the end.

    Hope you'll find some time so fix it :)

  • Wow guys you're so amazing! :D

    Both solutions are pretty cool, whereas the version with the pre-sliced pictures is easier to understand for me and also good for custom images.

    But the canvas solution looks more dynamically and easier to do changes I think.

    I'm gonna try it out and see which ones better for me

    Thank you very much guys! :)

  • Hi Guys

    I made a simple analog watch in Construct 2.

    There already rotates the minute hand.

    Now i want to add color between 12 o'clock and the actual position of the minute hand. (like in my awesome drawn picture below the watch)

    How can I do that?

    Thanks for your help :D

    Program

  • Ok I extended my program so it generates those "Detectors" programatically :)

    But heres the problem.. Everything works well until you "cleaned" up a bigger part of the screen.. On mobile device it's even lagging more :/

    But thats in your version too, I think its because of to many created "TouchPoints"...

    I just could resize it, that you find it faster, think that should work, but if anyone has another idea that would be great :D

    Maybe there's a better way to do this...?

    If not, it's not a huge deal at all, but it would be nice ;)

    Thank you alot

  • Wow that's so great <img src="smileys/smiley32.gif" border="0" align="middle" />

    Exactly what I was looking for, and a really clever solution I have to say <img src="smileys/smiley4.gif" border="0" align="middle" />

    It was well explained too, and I'm thinking about to create the smilie as a own object and initialise it at start with an array containing your "Detectors" to completely cover the smylie with them programatically.

    So I can set it to a random position.

    Think that might work, gonna try it now :D

    Thank you so much dude!

  • Hi guys

    I made a little program, where you can "clean" the foreground, to show the background - its self-explanatory i think

    dl.dropbox.com/u/61284640/Minigame1.capx

    Now what I want to do is executing an action if you cleaned up the part where the smylie is in background. I really don't know if its possible, and how to make something like this.

    Thanks

    Geru