GeorgeZaharia's Forum Posts

  • you can simply add another condition under it sayng else stop playng animation lol

    wtf is with guys giving so many wrong responses

  • if you dont know how to use events then, dude,.... open the manual sorry but where are not here to create your games for you, we just give u hints about problems in games or events , guide, but how to make a game like that, its not a problem u have to figure it out.

    it depends on you how do you want to start , with the layout of the pizza, with the main menu etc... u want to make games, but ur to lazy to read the manual or tutorials..

  • ok so basically to play a sound or music in your game, you have to have the sounds music files, in WAV format, not mp3 , and have bit rate of 16000 hz not 25.k not 8k 16-bit rate that's if u converse it with audacity ul have options in bottom left.

    then c2 automatically converses them to 2 files 1 .ogg and 1 .mp4, the .ogg is for html5 browsers facebook etc the mp4 is for mobiles when u play audio u need to add the audio object and then call a condition when u want to play it lets say at start of game : when layout starts >audio|>play sound, your sound... and if u want to loop it loop it if not will play 1 time.

    also when u run your game you have a game property saying preload sounds at startup , that means all sounds will be loaded when ur loading bar shows at startup so it does not lag ur game, during gameplay or menu show.

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  • you can make them not overlap, with a event checking the overlaping, and say this in condition

    if overlaping (same object type) set y x pos to object type overlaps bbox top or left or right + self.width or -self width that means when it will overlap same character type will move to the left or right edge of that character and has a space of his total width or height depends now where u want it to move up down left or right

  • great 8bit pixel art

  • if u use the intelxdk u dont have to worrie about sign the apk, just remember the ingame com.id.com thing and place the same sht in the intelxdk option, then on googleplay will ask u for exactly that on ur new app for ios is a matter of the certificates u create and upload them into the builder, i suggest u go the intelxdk way, since they have cordova and many others apk exporting and also native apk, so its between using intel*(bilion company* or cordova from their website or other ***** like phonegap that barely made 2 mil dollars) ur choice mate

  • .... u could do the events saying on collision of front of wheel with road bump lets say use force 5 at position yofwheel -5 if u want to do it the simple way

  • u talking about the collision? when u open animation, u have a set of tools in editor, if u go to collision by default is a square , if u right click and select autodetect shape will automatically detect ur shape )

  • yes it can, check the capx in forums for trajectory or movement draw and it should be a capx with a simple sprite that bends towards an angle and position, you could alter it and get the spiral , il try find u the link

  • what was supposed to do the plugin? dident got the idea? ok im clicking and creating or deleting the big colorful circles, whats the point int that? i could do it in events.... is this some new viral app? or clone of something new? i don't really find a use for it, no offense rexrainbow i have almost all ur plugins but this 1 i cant really see where to use it or im to lost in my world i forgot to check out details , a response will be appreciated thanks a lot and keep up the good work your a hero among us

    hrrr is this linked to a external server? or don't mind me im a bit simple minded right now ) need resupply my cigarets

    ah never mind i understand now )

  • This is great! One thing I have noticed though, some times I make a match three and it doesn't register as a match. The tiles act as if the are different types. However, if I make another move and then try the move that did not register as a match it will work. I can't reliably recreate the bug I can't quite figure out what causes it. Any ideas of where I should look?

    http://imgur.com/TEK2QQF

    I got a screenshot showing the issue. If I move the pink piece up then my move fails. However, moving a pink piece down creates a match with the bottom two pieces (the numbers are just the animation frame I added for debugging purposes)

    its not click to move always its supposed to drag and match 3 or more of same color, what you shown in pictures wont match even if u do 2 moves u dident understood the concept of bejweled maybe you should try play the original game

  • like cacotigon said ...arghhh

  • oh then i dont know mate whats the current size of your text? is your fullscreen scaling ? on high quality? if its low quality or medium that might be the problem and check also use high-dpi display

  • u can try using set position x random(0,860)

    set position y random(0,480)

  • call the drag and drop behavior on any touch that is down on any area of screen , like this (is in touch/or mouse button is down, actor>dragndrop >drag else drop)