GeorgeZaharia's Forum Posts

  • .... u could do the events saying on collision of front of wheel with road bump lets say use force 5 at position yofwheel -5 if u want to do it the simple way

  • u talking about the collision? when u open animation, u have a set of tools in editor, if u go to collision by default is a square , if u right click and select autodetect shape will automatically detect ur shape )

  • yes it can, check the capx in forums for trajectory or movement draw and it should be a capx with a simple sprite that bends towards an angle and position, you could alter it and get the spiral , il try find u the link

  • what was supposed to do the plugin? dident got the idea? ok im clicking and creating or deleting the big colorful circles, whats the point int that? i could do it in events.... is this some new viral app? or clone of something new? i don't really find a use for it, no offense rexrainbow i have almost all ur plugins but this 1 i cant really see where to use it or im to lost in my world i forgot to check out details , a response will be appreciated thanks a lot and keep up the good work your a hero among us

    hrrr is this linked to a external server? or don't mind me im a bit simple minded right now ) need resupply my cigarets

    ah never mind i understand now )

  • This is great! One thing I have noticed though, some times I make a match three and it doesn't register as a match. The tiles act as if the are different types. However, if I make another move and then try the move that did not register as a match it will work. I can't reliably recreate the bug I can't quite figure out what causes it. Any ideas of where I should look?

    http://imgur.com/TEK2QQF

    I got a screenshot showing the issue. If I move the pink piece up then my move fails. However, moving a pink piece down creates a match with the bottom two pieces (the numbers are just the animation frame I added for debugging purposes)

    its not click to move always its supposed to drag and match 3 or more of same color, what you shown in pictures wont match even if u do 2 moves u dident understood the concept of bejweled maybe you should try play the original game

  • like cacotigon said ...arghhh

  • oh then i dont know mate whats the current size of your text? is your fullscreen scaling ? on high quality? if its low quality or medium that might be the problem and check also use high-dpi display

  • u can try using set position x random(0,860)

    set position y random(0,480)

  • call the drag and drop behavior on any touch that is down on any area of screen , like this (is in touch/or mouse button is down, actor>dragndrop >drag else drop)

  • you need to first make the events, then publish a test preview on kongregate there is no other way at the moment, there is no need for api key hope it helps never used it but i think thats how it works

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  • yes construct 2 has its own language, it doesnt uses native javascript, u should check expressions manual its verry usefull i see ur used with native languages c#?

  • in order to work on a layer specifically, if its down to bottom or top, for u to move it while other layers are above it, you have first to lock the above layers, in the layers tab in the right bottom under objects, and press on the lock layer, then when u finish tweaking it enable the once above it so u can move them again its a bit tedious but might do the job

  • The dummy sprite idea is pretty good. Had not thought about that. Thank you nimos100 !

    u can do this, create on the family sprites u have a uid variable, and when is created save that uid, remember the first uid of the main sprite u have on screen unless u delete it, then when u want to select 2 of them just call the last uid - 1 or +1 depends witch ones u want to choose, but i think there is a better way then that, to your problem not sure what u try to achieve, if u can do a small capx with a simple sprite family and code ur selection code of family we could fix it for u a bit

  • I know that, but doesn't look "perfect" to me you know. I keep wondering myself if those 3d games or other advanced 2d games have the pixels of their graphics rounded too. if so, they must do something because it's not noticeable.

    maybe they dont use text, but sprites,? try with spriterfont from construct2 and load a spriterfont u might like rounder etc

  • yes use this after each text u have or want to make it show something under the top text from left or center alignment u use , set text to "yourtext" &newline&"yoursecondtext" append is for adding text at end of the current text,("yourtext"&append&"nexttext" will be basically same thing as you write "yourtext"&"anothertext") i wont recommend it using append&newline&"yourtext to be appended" not sure even if it works... that way

    append is also used for text chatts but the newline i think does the trick