GenkiGenga's Forum Posts

  • Hey Jogo, not that I know of but it is a good idea.

  • I have used both methods in the past and the workflow is pretty similar for me.

    One thing to consider though when using a single sprite with multiple frames/animations is that when you add one of these into a layout then he brings all his friends along (frames and animations are also loaded). So if you are building a stage with only one type of rock (and in your rock object you have 20 varieties), you are potentially wasting resources.

    For this reason I think it's safer to go with families instead.

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  • Cheers Havok

  • I really, really, really hope that in C3 you will be able to have a bit more control over the search function.

    Even just an input box under the search option, like a 'Go To Event number' would save so much time if you find yourself having to search a lot.

  • Sounds like an issue with your computer Cdogs. Very frustrating though I agree. It has only happened to me a handful of times over the last few years (in my cases C2 just stopped responding) but even so what I do is try and save every time I think I have done something I don't want to redo again.

    That pretty much goes for any software in windows for me.

  • Hey again Annauva. My pleasure mate.

    A big layout size is ok but yeah, if your working with dimensions like that then you definitely don't want to do it as one giant image. All the assets you need for any particular layout are loaded into RAM so the name of the game is reusing graphics in intelligent ways to make the most out of what you have.

    This article by Ashley will be helpful : https://www.scirra.com/blog/112/remembe ... our-memory

  • Sounds a bit like the base in Xcom or fallout shelter.

    I would start with a big image as you thought and zoom in/out out using the 'layout scale' command from the system options. Anything you have placed will still have it's X and Y positions so it will stay where you place it.

    The other element you need for this is an object for a 'camera' (just an invisible sprite with the scroll to behaviour attached to it). This way when you are zoomed in you can focus it to the particular room you want to see.

    If you are a beginner, I highly suggest you start with Kyatrics list of FAQ. Study the examples and you'll pick it up in no time.

  • Basically no, but you can work around it by creating a new room when you need it to be opened after locking.

  • I remember seeing footage if this ages ago, I didn't realise it was still in development. Will be picking it up asap. Great work guys.

  • First and foremost you need a timer. This could be a global variable or an instance (object based) variable. Think about it like a stopwatch - you press the button, time runs up and then it automatically turns off when it reaches a value.

    Check over the frequently asked questions sticky as there will be a ton of useful links to help you get up to speed with the basics. If you have any problems, post up what you have and I (or someone else) will fix it for you.

  • Hey Milan, it could be a few things. If you post up an example of the problem it will be very easy to solve.

  • Hey Usman,

    The problem was that in event 4, you have the condition that only applies if the window is less than 525Y which is not enough to cover the whole screen size. I made a bit simpler for you.

    Here you go: https://db.tt/MihlFyE3

  • My pleasure

  • Hey Miu,

    There is a few different ways you could time it but why not keep it simple and instead of using 'timer < 5' switch it to 'variable1<45'. Then it will always be consistent.

  • Hey Bunneh, are the plugins essential to the problem you are having?

    If not, if you remove them and re-post the the cap I will take a look for you.