gazoogle's Forum Posts

  • So, I made a condition that changed the GameState Flag to 2 when the Number of sprites with opacity 50 was less than the number of "neighbor checkers". Destroyed the neighbor checker in the layout at the start of the layout, and when the click was negated.

  • Nevermind got it

    Condition: Sprite1 Opacity = 50 / Action: Set Variable to Sprite1.PickedCount

  • If there is I don't know how to write it.

    <img src="smileys/smiley5.gif" border="0" align="middle" />

  • Another detail - event 5 - I want it to be recursive (if that's the right word)

    It finds all the adjacent sprites that are the same color, makes them opacity 50, and then checks all the new opacity 50 sprites for sprites on the same animation frame, and then checks those for matching neighbors, until there are no more.

    It does that fine the way it is, but it just keeps creating the neighbor-checking sprite forever....

  • EDIT: Realized I did not describe that properly. I want to select all the blocks of the same color that are also next to the block clicked on.

    I have a grid of 99 sprites. I am attempting to select all the blocks of the same color. When you click on a block it changes that blocks opacity to 50%. Then I spawn a sprite that is cross shaped, if any of the neighboring sprites are on the same animation frame, it changes their opacity to 50% (there are probably other ways of doing this but...). I only want it to create one cross, but it keeps creating crosses forever, they are all on top of each other, but they are there. How do I make it only do it once? I fear someone is going to tell me to read "How events work", but I must not be understanding something there.

    <img src="http://i.imgur.com/6QIr0.jpg" border="0" />

  • This seems to work, not sure its the best answer.

    btw, I started with a sprite on the screen, that's why it only repeats 19 times.

  • Anyway, This runs Aug 11-19, so its not too jammy and time intensive. I was thinking it could be a great promotion for Construct 2 if the community wanted to informally make a game or two. I'm far from the most active or best user to try to organize this, but I bet some of the folks here could make something really great and represent the product. Anyway, just wondering if there is any interest, the theme is announced Aug 11, and I will definitely be at my daughters birthday party at that time. <img src="smileys/smiley17.gif" border="0" align="middle"> http://gamejolt.com/community/contests/

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  • Just thinking about this, it seems like an old fashioned javascript image map would be some way to do this. I wonder if there is any sort of plugin possible that would make it possible to treat individual areas as if they were each a sprite. Just a thought...

  • Say I have a map of the World that I want to use for a risk type game. What would be an efficient way to make all the countries into independent pieces?

  • The original stencyl missed its release date by quite a bit. :)

  • No asset store here. I'm sure if you post specific requests in the forums you'd find people willing to do work for a fee. Construct uses standard image and sound files, so you can pretty much get your assets anywere.

  • http://www.theverge.com/2012/5/21/3033566/chrome-most-popular-browser-weekly-may-2012

    For the first week in history, Google Chrome is the most-used browser in the world, according to Statcounter. While Chrome has been leapfrogging the incumbent Internet Explorer on weekends for some time now, the week of May 14th?20th marks the first time Chrome has averaged a higher traffic share over a full seven-day stretch.

  • I'm not sure how far along you are with your web experience, so this answer may cover really basic stuff you already know...

    1. You have to have web hosting

    2. You have to export your game using that option from the file menu, ribbon or project bar - this will create the entire structure on your hard drive, wherever you choose.

    3. At this point, what I do, is log on to my web host and go into cPanel, and using the file manger, upload everything that the export project created. The main files, the images folder (and everything in that folder) and anything else that export created.

    Or you can consult this

    http://www.scirra.com/tutorials/74/publishing-and-promoting-your-construct-2-game

  • I have to admit, that is rather impressive, but it does flicker quite a bit.

  • Yep, tried it, not sure how you can grab it. You could work around by attaching it to a sprite, and using the sprite as a handle, like this

    happyfamilyfuntime.com/construct2examples/dragtext/[/url].

    The Cap is at http://www.watchourmovies.com/happyfamilyfuntime/construct2examples/dragtext/drag%20and%20drop%20text.capx