Garenz's Forum Posts

  • V0.3.1.1 uplooaded

    Just a patch fixing enemies dropping infinite weapons & rewards

  • Just uploaded V0.3.1.0

    This version fixed the multiplayer bugs and added a few quests.

  • Just uploaded V0.3.0.0

    • Added 2 more gun types
    • increased bullet speed
    • added more animations and graphics
    • increased gun prices
    • added more info in weapon descriptions
    • added menu in game that tells controls
    • added points that can be spent upon leveling up

    for some reason, this update broke the multiplayer - I'll fix that as soon as possible!

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  • Just uploaded V0.2.3.0! (I was on vacation with no internet so I couldn't upload V0.2.2.0)

    This version include a quest in the new map

    • Increased gun case prices
    • A menu (Press "tab")
    • Defense for your character
    • A notice for when you level up
    • Changed some graphics
    • Fixed some bugs
  • Just uploaded V0.2.1.0!

    This version fixed a couple of bugs from 0.2.0.0

    It also includes the beginning of the second map(though there are no quests in it yet)

  • Version 0.2.0.0. Uploaded!

    This version doesn't add much, but marks the last big update before I start the next area!

    This version does include

    • Accuracy for guns
  • Just Uploaded V0.1.6.0!

    This version includes

    • Shotguns!!!!!! They shoot a spread of bullets!
    • A waypointer to point you towards your next quest
    • Fixed some multiplayer bugs
    • Fixed bullets disappearing after an enemy was killed
    • Changed multiplayer chat log to include players disconnecting
    • improved collision polygon for heart pickups
    • Made all guns spawn at the same angle. (They aren't rotated or "upside down")

    Hope you enjoy these new updates! I plan to start incorporating better graphics next!

  • I just uploaded V0.1.5.0!

    This version includes-

    A door to the UFO to keep you out until you get the quest.

    Gun cases that can be opened with money to drop a weapon.

  • Thanks for the reply melaniko

    First off, you can't just run into areas with enemies that shoot. You have to try to be sneaky. You can fire a few shots and then hide behind a wall. Also You don't "equip" weapons. To use them you have to "buy" them. Since there are no stores in the game, you buy or sell weapons on the spot, the price of the weapon is in the weapon description.

    I do agree that the start can be a little slow and most of the guns that you find early on are really bad, but as you progress and level up your character, you do get faster and you can find really powerful guns.

  • Hi! This is my new game Mercenary. It's still in very early development, but I've been working on it for a while and wanted to get some feedback.

    Mercenary is a Top-down RPG shooter game. I wrote "Borderlands inspired" because I was aiming for an open world game with lots of quests to keep you busy.

    Mercenary still doesn't have all of the graphics or animations in yet because I've been focusing mainly on gameplay.

    Here are some pictures of actual gameplay.

    The start of the game. Where your player is in his crashed ship.

    Turning in the first quest and recieving a new one from your pilot.

    The first "boss", a Slugmother surrounded by space slugs.

    I even added a functioning multiplayer! You can put something in the "game name" box so that only people with the same game name can join, or you can leave it blank to join the main server.

    Here's the link

    Mercenary

  • Just released version 1.9!

    This version includes the 4th and final class, a ranger.

    The ranger uses explosive traps that expire after a few detonations so make sure you continue to upgrade!

    The ranger also has a target that detonates after being shot.

    The ranger has low health and mana, but high damage.

    This may be the last update I put on the arcade before submitting to the chrome store. After that, I will submit the "Demo" version to the scirra arcade, but if you want, you can always buy the full version!

    If you have any final suggestion or comments PLEASE share them on this forum or in the game's comments, thank you.

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  • Just released version 1.8c

    This update fixed the defense units for the summoner's towers. It also balances his ability by making it more expensive. I also made the squire deal a little more damage. Finally, I increased the resolution to a 2:1 ratio(it was 4:3) so it fills more of the screen.

  • Version 1.8 released

    Includes a new character, the summoner

    The summoner shoots two balls of energy for his primary attack.

    He releases a swarm of piercing dark magic for his ability

    He has a dark magic tower, a tesla tower, and a skull(it follows enemies and attacks them)

    I have the ranger option, but he's still not playable.