GameThirsty's Forum Posts

  • Within Ludeis CocoonJS lack of Memory Management, that is not possible.

    Have you tried exporting with the new Crosswalk?

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  • Android 4.0 or higher is supported. I just looked, however even though 4.0 is supported, it does not mean that the device will run it at great speeds. It all depends on the devices processing power.

    It could also be, that the device being tested on, has its GPU blacklisted, I believe in some cases.

  • puccino

    I believe that Crosswalk utilizes Android 4.2 or higher. Any version lower then that may have compatibility, stability and performance issues.

    As for sound, may I ask for more of a description of what you define as "terrible"?

    Edit: Sorry, Android 4.0 or better is supported. Depending on the age of the device, may make apps run more slowly.

  • puccino

    When building the app inside the Intel XDK, make sure you select "Crosswalk for Android".

    You may be using the regular "Android" one. The regular Android export is the old version, and is much slower than Crosswalk.

  • You could always use the AJAX plugin, create variables for save states and write them to a MYSQL database.

  • Ashley

    Another thing I believe C2 lacks is the use of Facebook integration with CocoonJS. I understand Ludei has an API built into CoconJS for Facebook, but I have yet to see a plugin on C2 side.

  • jayderyu Ludei said they don't support WebRTC so the new C2's multiplay system won't work with cocoonjs, and ludei don't say when they'll support Webrtc, so it's a big disappointment. And about crosswalk, i heard Ads won't work via crosswalk ( no earning ). So the game using Multiplay system only play good on PC.

    Intel did state they will be adding ads support in the future.

    You could also use the iFrame plugin to use ads in Crosswalk right now.

  • GameThirsty, I agree that Crosswalk will probably become the export option of choice for big games on android, as long as you don't mind the file size! And I share your frustration with Ludei's lack of recent support. After a strong start they became distracted with other markets - hopefully the forthcoming plugin update that they mentioned on facebook a couple of weeks ago will open up more options for us (game center, leaderboards, facebook etc).

    If you're interested in monetizing then I think iOS access is more important than android. Although I do this as a hobby and only have a couple of apps on both stores, their sale rate on iOS is about 5x that of on android (5x not very much, mind!). A couple are made using cocoonjs and a couple using phonegap (screen image quality no so well rendered, but the build process is as easy as it is with cocoonjs).

    My frustrations also lie with the philosophy behind the design of C2. I think it was envisaged to become the most accessible and powerful web game making tool and I think it's well on the way, if not leading the pack, for 2D games. Sadly for me I would like to make app games for mobiles and this has not yet been put as a priority of the team. So, I have to make do - but all is not lost! I'm also keeping an eye on the old app-mobi intel xdk option - as that matures and hand-sets continue to get more powerful it might prove to be the better way onto iOS, and cocoonjs will then become a distant bad relationship memory...

    I agree. Construct 2 is just scratching the surface for mobile gaming/ apps.

    My prediction would be that CocoonJS will continue its declne and either Crosswalk or another export similar to CocoonJS will make its debut. Seeing as CocoonJS sort of has a niche for mobile handset exporting with wrappers, you would think there is more competition.

  • The Intel chaps have been very engaged and that’s really great...

    ...but Crosswalk ? access to iOS. Aside from the massive file size, that fact really makes it an interesting but inadequate export alternative to cocoonjs in my book. Just my opinion.

    True, it may not have access to iOS. One reasoning due to the fact that Apple still refuses to allow browser engines to run on the device aside from Safari, which doesn't even have WebGL support yet.

    Aside from that, Android has the biggest market share in the mobile market. I believe that Apple will someday support web wrappers like Crosswalk. Time is the essence here.

    Even if iOS does not support Crosswalk in the future, you still have Android being the most popular.

    As well with CocoonJS, very limited, in terms of support given to those that use Construct 2. They still refuse to fix even the most simplest issues, (example- flickering Ludei logo on start up) in my opinion, CocoonJS is falling behind the gutters as we speak, relationships between Ludei and Scirra seem dull.

    With Intel and their Crosswalk, they seem to collaborate rather nicely recently, dispite the exported file size, which is still being improved on. You can not just say Crosswalk is "an alternative" to CocoonJS just yet, seeing CocoonJS has been available for much longer than Crosswalk.

    My two cents.

  • I believe more attention should be set with Crosswalk. Seeing as the developers at Intel have been in great contact with us all, and have been improving upon their build of Crosswalk. I believe that Crosswalk will surpass CocoonJS in the near future.

    CocoonJS is very limited, Crosswalk is a full Chrome Browser engine. Sure, it is slower but Crosswalk is a new product.

  • Have you managed to use Facebook login with INAPPBROWSER?

  • IntelRobert

    Will there be improvements in app startup time? I am sure others are also wondering about this also.

  • DatapawWolf

    What made you decide not to pursue your idea?

    valdarko

    I was thinking of something more complex could be done with this, I got a great idea I will be experimenting on in the coming weeks.

    spongehammer

    In some peoples opnions, it could be considered gaming. Its a different experience in interactivity.

  • Rhindon

    I thought I would share it with the community, we could make very good use of this idea, and maybe spawn some new ways of interacting with one another.

    I will be trying to sort out a prototype on how this will work on the Construct level and see if the community accepts something of this.

  • Rhindon

    This is taken off the FAQ:

    "Anarchy and Democracy

    TwitchPlaysPokemon now has two modes, anarchy and democracy.

    Anarchy mode is the "old" mode, where everyone's inputs are applied immediately.

    Democracy mode is vote-based and has a more sophisticated input system.

    In order to switch from one mode to the other, the mode that isn't active needs 75% of votes as indicated by the dotted line, the current percentage of votes is indicated by the black line.

    In democracy mode you can compile a sequence of inputs. left2 will move left twice, left2down2 will move left twice and down twice."

    So thats where the commands for the two come into play. <img src="smileys/smiley1.gif" border="0" align="middle" />