Gamer's Forum Posts

  • Yes I do ! <img src="smileys/smiley32.gif" border="0" align="middle" />

    Thanks <img src="smileys/smiley2.gif" border="0" align="middle" />

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  • Hi , I know my question is a bit stupid but please help me , is there any way to count the number of instances of an object on a layout ?!

    Is there any special properties for this ?

    Thanks for reading .

  • Hi .

    Well , I am creating a game , there are 2 teams , both are controlled by the computer .

    Each team has 10 tanks . Tanks of each team should find he other team's tanks and attack them .

    Well , everything is ok up to here . Here is my problem :

    I have set the tanks to stop when they collide with another tank and then start moving again when they are not overlapping . but sometimes , when 2 tanks from the same team try to attack an enemy tank , they collide with each other and keep vibrating till one of them changes its target or destroys .

    I was searching for a way to solve this until this "Is overlapping at an offset" event caught my eyes . I believe that I can solve this problem using this ? But I don't know how to use it . Would anybody please teach me or link me to somewhere ? Or suggest another way ?

    PS :

    Sorry for my bad English , and thanks for reading .

  • Thanks for the tips guides , well , I came to the conclusion that the easiest and fastest way is the hidden sprite trick ...

    And Wastrel , thanks for the link , I found some other useful information in that thread .

  • Hi .

    Fist of all , excuse me for my poor English .

    Well , I am making a game . There is a player and 10 zombies . Now I want to make simple AI . When the player gets near to the zombies , they attack him . But I don't know how to make this !

    In GM 8.0 , there was a function called : Distance-to-object()

    But I couldn't find such a thing in Construct 2.0 .

    I tried to use this code , but unfortunately , it didn't work <img src="smileys/smiley19.gif" border="0" align="middle" /> ... :

    Event 2 : System : zombie.x <= player.x + 50

              System : Zombie.y <= player.y +50

    Action : blah blah blah

    Event 1 : System : zombie.x >= player.x + 50

              System : Zombie.y >= player.y +50

    Action : blah blah blah

    Well , I think this code didn't work because there are more than 1 zombie in the game , just guessing ...

    Now , my questions :

    1 . Why didn't the code work ?

    2 . Is there any other way for doing this ?

    Thanks for reading . <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hi everybody . I used to use GM 8.1 engine fore gaming but recently , I found Construct 2.0 engine and I have to say it's awesome <img src="smileys/smiley3.gif" border="0" align="middle" /> ... I am currently using Construct 2 free version .

    But I have some questions . Here are they :

    1 . Is it possible to make multi player games with Construct 2 ? Lan or internet connection for example .

    2 . Is there anyway to run HTML5 games offline ? I have seen some games that can be ran both on the internet and offline .

    3 . How does the events limit work in free edition ? 100 events per project , per layout or per event sheet ? How about layouts and layers ?

    4 . I have heard that you can make .exe files with Construct 1 but you cannot do that with Construct 2 , is that true ? If so , would it be ok to leave Construct 2 and start gaming with Construct 1 ? Is Construct 2 much better than Construct 1 ? Are we ever going to be able to make .exe files with Construct 2 in the near future ?

    Thanks in advance and thanks for reading . Sorry for my poor English and errors . <img src="smileys/smiley19.gif" border="0" align="middle" />