gamarros's Forum Posts

  • Hello

    I am not able to do something that seems simple ...

    I have 2 animations, I want to compare if the animation frame of anim1 is equal to animation Frama of anim2

    anim1 and anim2 is name os my animations

    i try someting like this:

    ------------

    -on touch object

    -compare animation frame of anim1

    -anim1 frame = anim2.AnimationFrame

    ------------

    but did not work

    need to compare if animation frame it matches for make an action and is different for make another action

    some can help me?

  • Hello, I'm making a game with several rooms and hallways, but I wish that the player always start playing, it generates a set of random rooms and corridors, no idea how to do this in contruct

    (as a roguelike)

    I think in a similar logic like this: (search for "Dungeon generators reddit" in google, is the first result)

    but do not know how to apply it in contruct

    tks (:

  • Basically I wanted a transition effect not as simple as a fade scene

    The link you posted with the examples this not working, well anyway I'll take a look at these plugins a Tween think it will be useful,

    tks (:

  • Hello (:

    I wonder if I can make a transition effect like this: (in 0:01 seconds e 0:02 seconds) in construct own, I can only think of a program to animate and export out a sequence of PNG

    need not necessarily be that, I want something that comes gradually, can be smoke, light or anything like that ...

    could someone help me?

    grateful.

    if this example is not enough I can look for other references

    EDIT:

    I can not put videos yet what will complicate things a bit

    the name of the video is "Child of Light gameplay trailer"

    posted by "Youvid s", all video is 6:10 minutes

  • I'm doing a test using physical, strength, stuff ... and was wondering if it is possible ... my "game":

    I have a rope with knots, 3 knots on one side, the other 3 we

    6 have characters with different sizes, three on one side, three on the other side

    with drag and drop, put the characters to pull the rope in knots

    and I want the strength of each influence the speed with which will pull the rope

    and the other side has the other pulling the opposite side, also influence

    if you have large drawing of a side, and the other 2 small difference existed in strength and speed

    is basically a simulation of force and physics

    can someone help me? I'm auditioning giving behavior bullet for the characters and trying to use the behavior of physics, but never used it and do not know what to do:P

    tks

    haa,I'm having trouble putting my character in the rope and make him pull her too

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  • that was it, worked, thank you (:

  • I have 5 in my layout objects with drag and drop behavior, they need to drop in 5 slots, so far OK, however these slots are 5 frames of an animation and every time I start the game they are in random positions.

    must allocate each object in each frame is when I drop

    if I pick up the object and drop 1 slot on the frame 1, position 1 Set About the object, if not it back into place (the part back to the place where wrong is already done with lerp)

    I thought of something like "when drop object on the right frame, position the set of the object to slot.AnimationFrame" but do not know expecificar about which animation frame it will stay (I do not know if it works well)

    understood? was not a perfect explanation haha

    ~explaining the game, example: is a game where you have to drag the image of the animal (which appears in a random order) for the correct name of it (which also appear in a random order).

    both are made by random loopindex in a sprite.~

    can someone help?

  • i using a complete version of a friend for test, I will buy my soon...

    anyway, thanks. (:

  • uuuu, just the touch works as a click, it already solves everything, was hitting me a bit with the other solution haha

    thank you (:

  • Is there any way to add a touch around the place that has the click of a quick way?

    'm going condition by condition and adding an "or touch" in all clickable objects, which caused me a problem:

    I have conditions that are:

    if click on the object

    if enable collision

    do ...

    when I put the touch in the way that usually (add an "OR") OR he leaves for all conditions, including "if enable collision"

    in short, have an event with 3 conditions, but I want only 2 of them with OR

    or a more easy than to put the function of touch in all my clickable objects form

    someone?

    tks (:

  • Worked perfectly, thank you (:

  • I'm really in trouble, I'm sorry again ...

    logic is clear to me, but I can not apply it to the construct,

    I do not understand where it came from the "startx" and "starty"

    and also do not know where to put "-card.x is not startx or card.y is not starty"

    doubts are well novice I imagine, but I am new in tool and am trying my best to try to understand how everything works here

    Thank you.

  • what I think:

    if "card" in "animation - 6" is NOT overlapping "bank" it should return to the place of origin

    tks

  • my events: imagizer.imageshack.us/v2/800x600q90/690/jkf9.png

    the option with lerp seems more interesting unable to use it yet

    line 5, is where I am trying to apply the code

    any questions regarding the code just ask that explain

    can you tell me what I'm doing wrong?

    Thank you.

  • im dumb, I used overlapping all day yesterday and today that I did not think of that, thank you :)

    regarding return to place of origin, have some difficulties with programming yet, I am learning to little, I trying to achieve here, or not warning here

    just to be clear, my random distribution of source locations is as follows:

    I have 1 sprite with 10 frames and other sprite that is 10 slots, each of the 10 frames goes into each slot at random when the game starts.

    thanks again (:

    as seen, my Ingl�s is not the best. sorry for that too