gaboduarte's Forum Posts

  • Well both limitations are surely temporary. <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Yeah!

    Classic has this option (no dropdown actually) and I used it quite a lot :)

    For now, my solution was having a "SceneManagement" event sheet which has a big variable checking upon win_state = true, and a "go to" for all the levels I have.

    Then I just include this event sheet on all levels, and add those to the event.

    Not the best option, but works perfectly for now!

  • Works like a charm! Thanks Kyatric!

  • You can already go to a layout by name. Is that what you mean? I don't quite understand :(

    Is it possible? I don't see the option here. Maybe there's a different way to do it?

    Another suggestion regarding Layouts: DUPLICATE

    I used it a lot on CClassic after building a Skeleton level.

    Having a hard time copying and pasting everything and sorting the desired objects in their layers! <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Wow, thanks a lot Ashley!

    You rock! \o/

  • How lovely! <img src="smileys/smiley4.gif" border="0" align="middle" />

    Any chance this comes out before the end of the competition!? <img src="smileys/smiley9.gif" border="0" align="middle" />

  • Gammabeam, that's so sweet! <img src="smileys/smiley1.gif" border="0" align="middle" /> I've always entertained the idea of doing something similar. Good luck, mate!

    Thanks man!

    I'm almost finishing it, just stumbled into a few C2's bugs and restrictions, so I need to create a workaround. I'll try to work on the space game by the end of the week - so something might come out! :D

  • LOL just spent 20 minutes messing with my events until I tried to check for a bug! <img src="smileys/smiley19.gif" border="0" align="middle" />

    The title pretty much says it all: If I use a negative value for the gravity (therefore making the character fall UP), the "Is Falling" condition does not detect the character falling.

    Hope you guys can fix this one soon!

    Cheers!

  • If there's any workaround or new official way to this, I'm all ears! :D

  • Hi Dev dudes!

    I'm kinda missing the ability to call Layouts dinamically - by a string, I mean.

    I'm trying to be a flexible as possible with my events, especially because I intend to add more levels and features later. Right now making a level selector, and even moving between levels, is proving to be a real pain.

    Is it possible to add this feature in the near future?

    Thanks guys!

  • Damn, I don't think I'll be able to join...

    I'm working on a game to celebrate my 10 year anniversary together w/ my girl! <img src="smileys/smiley10.gif" border="0" align="middle" />

    Perhaps I can skin it differently solely for the competition, but I'll try to make a quicker, and perhaps very simple game too :P

  • Hi Ash

    I've been experimenting with the flip stuff and I'll have to follow your advice and double the animations for each sprite that needs both rotating AND flipping.

    I hope we can have flip and mirror (or rather flip vertical and horizontal) actions for sprites soon! <img src="smileys/smiley4.gif" border="0" align="middle" />

    EDIT:

    There's also a bug: Both Flip and Mirror do the same thing, flipping the sprite horizontally... <img src="smileys/smiley19.gif" border="0" align="middle" />

  • Here's my .capx: dl.dropbox.com/u/7324985/smellyFlip.capx

    (press Z to rotate 180 degrees, or hold X to rotate it slowly 1 degree per tick)

    I am using "HTTP" as the option (it's the default right?), but the problem was still happening.

    So I made another test, this time slowly rotating the sprite by 1 degree... And it flipped! After that, changing the angle in 180 degrees increments did the trick.

    I am using Firefox, running C2 in a XP windows through Parallels on a Mac (phew!)

    As I said on my previous post, I'm not sure I'll be able to use the angle system for flipping the sprite: I'll be using a "look at" mechanics, and they will surely conflict with the flipping... Is there any other way for doing it apart from rotating the sprite?

    Thanks in advance! <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Doh! I feel like a noob for not searching it right. <img src="smileys/smiley9.gif" border="0" align="middle" />

    Thanks Kyatric!

    I read the auto mirror explanation, and I tried it but I had a bug: When rotating 180 degrees with the auto mirror (or flip) on, the sprite disappeared.

    (EDIT: Just checked it and the sprite is there, hasn't been destroyed or anything... It simply disappeared)

    Anyway, I'm afraid the auto feature won't work for me...

    May I suggest a "flip horizontal" and "flip vertical" to be added to the list of actions? I believe it may be easier to use and understand it that way. What do you think?

  • I'm trying to make a sprite flip, but I noticed I can't input negative values to the width or height, as I previously could in CClassic.

    Should we have this implemented as well? If not, what's the best/correct way for achieving a flip/mirror effect without using the automatic version?

    PS: I also had a tough time trying to figure out what was going on with my sprite collision, until I noticed the "auto-guess" was on by default <img src="smileys/smiley36.gif" border="0" align="middle" />