frenzyace's Forum Posts

  • frenzyace Thank you. It was my first ever game so its far from perfect

    Do you mean you have to wait for about 10min on a black screen or is the game still running? And is this happening while you preview or after you have compiled the game?

    Basically I have to wait for like 5 mins on the loading screen for the game to start. I set my audio on preload. Also I'm confused, how o I know which one should go in the Sounds and Music folder. Do all the m4g go in the music folder, and all the ogg go in sound folder.

  • I did most of what you said, except for the variables part.

  • Hello how do you speed the loading screen of a game. Its takes a while for thre game to start.

  • You are awesome! I'm implementing this into my game now, I have been trying to get interstitial ads to work for a couple days now and was only successful in getting banner ads to work.

    UPDATE: Works perfectly on my device, thank you so much! Also, I really enjoy your game.

    I'm sooo lost how do you get ads on your game. I'm using XDK, and I'm trying to put ads on my android game.

  • Hi!

    nvm found out! So I decided to turn this into a noob tutorial for all the others who might get stuck.

    1. Download the AdMob FE addon. It should be a file with the ending ".c2addon"

    2. Open Construct 2

    3. Drag and drop the .c2addon into Construct 2. It will now prompt you to install it.

    4. If you approve the install, you must restart Construct 2 before the addon becomes available.

    5. Open your project. Go to the layout where you want to insert the ad.

    6. Double click anywhere on the layout. A windows shows up. The new addon is under "Frosty Elk"

    7. Go to the event sheet of the layout where the interstitial ad will show. Click "add event" and select Admob FE.

    8. "Create full screen Ad".

    4. Now read the rest of the original post.

    *Hmm... the ad won't really load. I set my app to go to the next layout once the interstitial ad loaded. But, it is stuck because it won't load. Followed all the instructions.

    I'm lost there must be an easier way to put google ads using XDK

  • I had this problem before. But not anymore. I keep the sound in the sound folder and the music in the music folder and it works like a charm. The sound in the sound folder is downloaded the first time they are played while the music in the music folder is streamed and that is why you see the difference in the delay.

    I start my game with a loading layout and after the loading is complete I go to the main menu layout.

    Then I Usually start by putting the play audio event before any other event. Like on collission wih X play audio followed by the other events like damage or other code.

    I also delete all other file formats of every sound, only keeping the .ogg files.

    In the new version of construct I think preload sound is forced by default and no preloading is required. But correct me if I'm wrong.

    If you are experiencing this while testing on network or in browser on your android device then I think this is the problem. I also see this delay when I test the game thorugh my network. But as soon as I compile and wrap it with CocoonJS the delay disappears.

    So if you haven't compiled it and wrapped it yet. Try that and see what you get.

    This woked for me when I made this simple android game:

    Hey I downloaded your app. Cool app, I like the quotes. Question, I'm still kinda confused. How did you preview your loading screen to see if it was working. And when I put my audio on preload, I would wait for about 10 mins, and I would hear nothing.

  • Ok thanks again.

  • I thought it would be easier but ill follow your directions thanks

  • Ed has made a tutorial here

    Thanks for the quick response I'm going to check it out. I was trying to avoid using CocoonJS to puts ads on my apps, and instead use Intel XDK, I thought it would be easier. Whats the difference between the two. (CocoonJs and Intel XDK)

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  • Can someone post a tutorial or the steps needed to take, to update a app on Google play, and also how to monetize it.