fredriksthlm's Forum Posts

  • ThePhotons What happens if you reach the CCU max?

    Is it possible to add a "->On server full" condition? So we can show a message to the user if this would ever happen, or how is it supposed to be handled?

  • Keyboard: ↓ is down

    OR

    Touch: Is touching BrakeButton

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  • What is your version of Android and version of Facebook?

  • If you own the font, I would say you can create an image with it and use that image within your game. But well, I'm not a US lawyer :D :D

    Can I use the fonts to create a logo or other images?Yes. You can use the fonts in any desktop program (such as Adobe Photoshop) to create images or vector artwork, which you can then use for any purpose. This includes generating a PDF, EPS file, or bitmapped file such as a JPEG or PNG.

  • Wow, thank you for this! This will help a lot!

    It's strange though since every build I have ever built will always require READ if it adds WRITE permissions for me. And when I have removed the thing (share plugin in this case) that required WRITE also the READ would disappear.

    I am only using your official plugins. Usually exported with api 22 or 23. (often though c2runtime, if that strangely could have any impact..?)

    All plugins used:

  • I am using GooglePlay plugin, and I believe BIND_GET_INSTALL_REFERRER_SERVICE is from GooglePlay :)

    Ah, it sounds plausible that the ad-plugins uses wake lock and network state!

  • fredriksthlm I have yet to see a single APK with the READ_EXTERNAL_STORAGE permission on, can you confirm what method you are using to check what permissions are on the APK?

    I looked at the share plugin, and it does require the WRITE_EXTERNAL_STORAGE permission. But only for sharing remote files/images. It's fairly trivial to remove, and we don't currently expose an action for doing that so should be a safe enough change. If we do add one in future then the permission check box can be used.

    It would be nice to have that permissions removed :)

    The only thing I do is to export from C3 (this project used C2runtime). Then when I upload the build to Google Play Console I can see the permissions required for the build (I can then of course also see the permissions in Google Play on the phone).

    This, version 103, with share plugin:

    Version 104, share plugin removed (nothing else changed!):

    (Also a side note, I don't understand why any of your plugins require WAKE_LOCK?)

  • My new Game: Space Gunner: Alien Invader

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    Your games are always super cool. Which programs do you use to create all your sprites? Are you drawing everything yourself?

  • That message is for you plugin Google Play, where you need to state your app id.

    The message is not for your project.

  • I can verify that when I removed the Share plugin these two permissions was no longer required:

    android.permission.READ_EXTERNAL_STORAGE

    android.permission.WRITE_EXTERNAL_STORAGE

    I guess this is since the plugin can be used to share photos? Nepeo

    But for me in my project I really just wanted to "share" a link to someone on whatsup/messanger, but since the app then requires permissions to read and write to your sd card then I think I will remove the share button now.. :)

  • The new setting in r169 did not have any effect on my games. Even a small project with just basic plugins still require both android.permission.READ_EXTERNAL_STORAGE and android.permission.WRITE_EXTERNAL_STORAGE for me :(

    Anyone experienced any difference for their projects?

  • Set the project sampling mode to "Nearest" and sprite fonts will look crisp.

    Thanks Ashley, I am already using this setting, and the spritefonts looks perfect! :) But this issue concerns regular fonts. (I Cannot use a spritefont for this particular thing as I need to able to show all type of characters like a full unicode since it is supposed to show the name of a player who can be from all around the globe :).

    I think maybe this is related to it?

    stackoverflow.com/questions/35216894/disable-directwrite-and-cleartype-for-canvas-in-chrome

  • sampling and the design of the font ("pixelated") has nothing to do with smoothing/antialiasing of the fonts. (also I specificly need a font that supports also none western chars)

    but thank you for support :)

    anyone else got any idea? :)

  • even if it would exist a "pixel" webfont it would also be smoothed/antialiased..?