franmcod's Forum Posts

  • Hi, i'm Francisco. Currently i'm in college, learning computer science, i've been using C2 for a long time now, but only now started on the forums

    I really like programing, and making games, i have made several games, mostly in Java, and Unity, but now im focusing on C2.

    I like playing a wide genre of games, back in the day, really into Cod( i know....), and guildwars, but i 've always enjoyed smaller scale games, games that make you think, or make hard decisions, but also gaming should be about spending a good time, having fun, whatever genre it is!

    Cheers!

  • hey! i'm trying to do a night effect with moving stars.

    So far i have 2 sprites almost similar to each other, both with the bullet behavior, one with speed set to -4, and the other -6.

    But being a "bullet" eventually it will go outside the layout.

    The player obj has the scrollTo behavior, it's a platformer

    Also i have set the layout scale to 0.5.

    My ideia is to have 2 triggers on each side of the visible screen, when the player overlaps with them, it creates a new startSprite, so that the stars are always on screen. And also if the star sprite is not on visible screen, create a new one to the right of the player.

    Can't seem to get the Xs and Ys values for any of these things . I've tried using ViewPorts.., canvasToLayout, but gotten no where :/

    Any help?

    Thx in advance!

  • Can´t post th link, dont have enouf Reputation. ill try to add images

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  • Firstly i'm using the free edition of Construct 2 , so i can't have Families, not sure if it is possible without it.

    So far i have a basic selecting unit code

    With only one unit selected it moves no problem, but when i have multiple units selected, it only checks if one is close to the mouse click, and not all of them.

    Units have the platform behavior, and i'm moving them by simulating controls.

    Any help? thx in advance

    Unit selection

    Following clicks

    Click Indicator and unit colision

    [Edit] link to capx: