fr0z3n's Forum Posts

  • My Circles never change. Just the sprites when they are created inside the circles. The sprites have Fade Behavior but there is no way that i can find to change the fade time when they are created ?

  • Hope this helps .. Easiest way i came up with .... Im sure there is a more precise way to do it but that just came off the top of my head and was real simple

  • if player1 X coordinates > than window width/2 then set player1 X to window width/2

    same goes for player2 if X coordinates < window width/2 then set player2 x window width/2

  • No problem glad I could help...

  • try uploading your pics to tinypic . com thats where i store all my pics and have never had an issue posting images in the forum...

  • Set old x,y coordinates if move fails set position to old x,y coordinates

  • I dont want to fade in and out at the same speed every time the sprite is created I want to change it up to make the game harder....

  • What i am doing is having a sprite when created fade in and out in one of the circles.. Everything works great I just need to make the fade in and fade out a random number of seconds when they are created... How do I do this ???

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  • I am in the process of making a game and have changed variables and added variables that I no longer use. Is there a way to scan for variables and stuff to see which ones arent being used so I can delete the unwanted ones. With out going though them 1 at a time and messing up my game ???

  • fm4fanAT

    Yup I thought of that after i posted lol I do the same thing just wasnt thinking at the time lol

  • Not sure that is possible.

    What you can do is set your npc on layer (0) and your building on layer (1). then when part of your npc is overlaping the building it will be behind the building since it is on the lower layer...

  • Dont see anything in your code that tells it to begin fade???

    Can you upload the capx this looks like a pretty easy fix

  • Keyboard - On Left Arrow Is Down - Player Set Mirrored

    Pretty simple to do....

  • I had same kind of problem with a game i am working on right now.. I eventually done away with pathfinding because of the issues I was having. I ended up using the bullet behavior because it is smoother and I have more control of it..

    If you figure anything out let me know I would like to use pathfinding if it works correctly...

  • Try something like this.....