foxmaster's Forum Posts

  • I've just read the "Frequently asked question" and I didn't find help about it

    Is it possible with the basic text tool of C2 to put a shadow under a text?

    I don't see the option is it normal?

    I've found the behavior "Shadow Caster" but it looks "heavy" for just a simple shadow ^^

    I could also make my text's shadow with another software but again, it doesn't look like the good way to do it, isn't it?

    Any advice please ?

    I know you always give good advice

  • Hello,

    I have a weird problem with the sound...

    Sometimes the sound of my game doesn't start, like the sound isn't loaded or something... but I used the command "preload" like 10 secondes before the command /play and it still doesn't work

    I tried to preload it way before and checked the possibility to have a command /stop activated somewhere, but no and the weirdest thing is something the sound works...

    The music is about 2.4mo and I already played biggest music... so I'm a bit lost

    The UC is only 12% Ram 50mo... So I don't understand why sometimes the sound doesn't start

    Is it common in the debug screen? Will it be ok when I'll compil the game or not? I have to be sure that I can continue

    Thank you :O

  • I understand you trouble, in fact the water where you place your bridge doesn't desapear and npc can't take your bridge... and because you can place a bridge everywhere you can't desable a specific part of the "river" ... I don't know how to do it, especialy if you can build many bridge...

  • Add Text object, then in event sheet add: "Text -> Set Text ->variable name"

    Holy Jesus Christ! Thank you!!!

  • Simple question but I can't find the answer in the frequently asked question

    When I hit something => Add 500 to global variable

    The value of the variable is now 500, but how do I show it ???

    Please help, I tried to "display" or "show" , it didn't help

  • Great it worked

    I used this command:

    Everytick => Sprite => Width => Sprite.Width+1

    => Sprite => Height => Sprite.height+1

    On spawn of Sprite => Set scale to 0.1

    => Wait during 1s

    => destroy

    In fact I didn't notice the "height" option, I though width meaned "scale" but in fact I miss-translated! xD

  • Thank you guys ^^

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  • Hello, I'm trying to spawn an object that grow up after it appears...

    I would spawn the object with a scale of "0.1" then make it grow to scale "1" but not in one frame... I wanna control the duration of the scale...

    I can do it with the "set scale" => "wait 0.01s" => "set scale" => etc... but it's clearly not the good way

    I watched the behaviors and found the "Sline" option, but I'm a bit confuse with the proprieties... I also have troubles with the "set width"...

    How should I do please? ?

  • good to know

  • Thanl you for answer ^^

  • Serious question, it looks possible isn't it ?

    Don't you think?

  • Weird, what if you use the trigger "At start of the layout" => "Your text: visible" ?

    or use a timer, and when the timer reach a value => "your text: visible", at least you can check the debug panel and see if the variable change

  • Also if you like a kind of text you can "right click" => clone it, to make another one with same settings, do not use ctrlv/ctrl+v or it won't work like you expect ^^

  • foxmaster please tell me how it goes

    I have no idea for the moment I finish the game first

  • I would try exporting the movie as frames and making a sprite with repeating animation. This way you have some control over it too (slow down, speed up)

    Good thinking! I'll try this method too