FOXBOY's Forum Posts

  • Hey,

    So I created a project using the following parameters:

    Retro, landscape, with pixel optimisation.

    Now, when I use these settings all my animation seem to be stuck on the first frame. I can still move and jump no problem but he animation won't play.

    I created a second project and unticked the pixel optimisation option and the animation play out with no issues. except that the quality of the pixel art is very poor.

    If anyone could let me know how to fix this that would be graet.

    Thanks

  • Thanks! that's just what I need.

  • Hi,

    I'm trying to make a health system made up of pips.

    In the top left corner of the UI layer I have placed a circle; this represents 1 health. I can't seem to figure out how to make it repeat itself 2 more times.

    I know how to destroy the instance, but I don't know how to destroy the player once all pips have been destroyed.

    Thanks for the help.

  • Hi,

    So, I used this tutorial to make a snake character: scirra.com/tutorials/4789/chain-of-sprites-with-pin-behavior-multi-sprite-snakedragon

    What I would like to do is add a second snake character (easy enough); when the body of one of the snakes make a full loop around the opposing head I would like said head to be destroyed.

    I can't figure out how to destroy an object unless it collides with another.

    Any help would be great!

    Thanks

  • Ok. Thanks!

  • So, I sued this tutorial:https://www.scirra.com/tutorials/4789/chain-of-sprites-with-pin-behavior-multi-sprite-snakedragon

    Because I wanted the snake to move like a "real" snake.

  • Hi,

    I'm rying to make a Classic Snake game.

    So far, I've been able to make my snake and the tail.

    What I can't figure out is how to incrase the tail's enght when a pellet is eaten.

    Any help would be great thanks!

  • Hi,

    I am trying to set up a system where I:

    "hold space for 5sec and then my character moves in the direction it's facing an x distance before stopping and returning to normal platform behaviour"

    Thanks for any help in advance.

  • Hi,

    I am trying to make a teleportation system and I have run in to an issue.

    I set it up so that when, "Player collides with teleporter set Player position to portal". This work 100%, my issue is that in the same level I have instances of both the teleporter and portal.

    What I would like to do is: "Player collides with teleporter; teleporter checks closest portal and the sets player position to that portal"

    I am not sure how to make this happen. Any help would be great!

    Thanks

  • Hi,

    so, here is a copy of what I've done: we.tl/lt64vPYEpS

    I'm having trouble just making my npc move and if i'm being honest I have no Idea how to make him attack once he reaches my Hero.

  • Hi,

    I've been trying to make an enemy walk up to my player once their line of sight is broken and then, perform one of two attack at random.

    If any one could help with this that would be great!!! I am aving trouble finding the information online.

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  • Thank you!

  • That is exactly what I need thanks!!!

    But, the link does not seem to work

  • Hey I need a character to walk up walls like knuckles from the sonic games

    I've been able to make the character move up and down with the 8-Directional conrol but the chracter clips through the wall.

    Thanks