Ashley, I don't mean to pry, would there be anything that an end-user could do to push Construct 2 into the direction of being 3D-game compatible? For example, creating a polygon library? <img src="smileys/smiley42.gif" border="0" align="middle" />
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Well, that's what I was thinking, Davioware: psuedo 3d. Thank you. I'll look that up.
Also, about polygons: you can do affine transformations with Construct 2, so is it possible to create 3d texture blocks to simulate those? I've seen some "2d-Isometric" engines using html5.
I found some stuff on the web: sebleedelisle.com/demos/GravityParticles/ParticlesForces3D2.html
Move your mouse around it. It's awesome....
And the finale:
2d polygons:
jsfiddle.net/yd7Wv/1
3d polygons:
kevs3d.co.uk/dev/canvask3d/ultralight.html
Oh, I looked it up on wikipedia, and it's 3d. Anyway, I'll just stick to 2d. Man, I wish I could even get a tilted view, you know? Like Vandal Hearts.
Isn't Doom fake 3d from a 2d engine? And like Wolfenstein and Blake Stone, etc?
I'd like to be able to do something Doom- or Everquest-like. Searched around, and there's nothing like that on the forums.
Oh wow! You rock. I hope I can figure out how to plug it into a game.