foboygameproduct's Forum Posts

  • Hey,

    I am implementing an anti-gravity mechanic in my level but the animation are, understandably, reversed.

    This is how I set up my anit-grav.

    How would I fix the animation?

    Thanks

  • Hey,

    So, I want to set a different animation when the player collides with a crate while holding jump.

    What I tried to do was:

    On collision, Keyboard "space" held set player vector Y=-600, set animation to "High jump"

    The bounce works perfectly.

    What ends up happening is that the "High jump" animation plays for about a frame before defaulting to the standard jump animation.

    How would I go about negating the jump animation?

    Thanks

  • Hey,

    So, I got the crates working but, I want to set a different animation when the player collides with the crate while holding jump.

    What I tried to do was:

    On collision, Keyboard "space" held set player vector Y=-600, set animation to "High jump"

    What ends up happening is that the "High jump" animation plays for about a frame before defaulting to the standard jump animation.

    How would I go about negating the jump animation?

    Thanks

  • Thank you, it's working now

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  • Hey,

    Thanks!!! That takes care of the bouncing.

    Now I just need the player to bounce higher when the jump key is held down.

  • Hi,

    I'm trying to make a crate that acts in a similiar way to the ones in Crash Bandicoot.

    Meaning, that when the player lands on the crate they bounce and the crate is destroyed & if the jump button is pressed when colliding with the crate the player bounce is higher.

    So, I know how to destroy an object on collision but, I'm not sure how to implement the bounce.

    Any help would appreciated.

    Thanks