Hi..
So does this only work in Android with crosswalk ?
Ohh super...
Now I just need some advice, tutorial or sample in how to use
it with your mail-plugin
THANKS THANKS .. Now it runs
Ohh yes .. I build in XDK as Cordova
Thanks alot
I do have problem with gmail.... Got a warning in mailbox... Gmail 2-step authentication
Also .. As I understand I set the To mail adress in plugin, BUT is it possible to that user
pick a contact mail on the phone ?
Regards
Is there any sample.capx ?
Cheers
Hi
I have the same issue .. In C2 project I have both fileformat .ogg/.m4a
and in exported mediafolder they also appear
But no audio on Iphone and iPad ????
Grrrghhhhhh
How about this ...
https://www.scirra.com/store/construct2 ... d-app-2510
How about this <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":-)" title="Smile">
Develop games in your browser. Powerful, performant & highly capable.
Hmmm.... I am having the same trouble
Is this a bug in C2 ?
Hoping for easy fix
I would like to add a option too rate my game after a certain amount of
quiting the game .. eg after 10 times of quit
Is there a simple way to do that ( for both android/iOS )
I export as Cordova and build in Intel XDK
REGARDS
NOT working .. Says = BR
Thanks .. BUT I dont think you see the Idear
There are more way to get around that ios/safari dont use webrtc
like this
http://sipjs.com/guides/mobile/cordova/
I can implement the sib.js in the cordova build with in intel XDK
I just have to find out to change config xml and maybe index html
R/Flemming
Hi all
I am trying to implement this webrtc plugin via intel XDK as cordova build .. BUT how do I implement it all ?
Bower/sip.js
this is suggested from Intel
https://software.intel.com/en-us/forums ... pic/633183
Hi DID you get this working ?
Would love to get multiplay on ios too work
Hi there
We got a multiplay running fine as long its on same wifi network
(using the construct 2 signal-server )
BUT when the phones are on mobile-network it dont work !
How can we get around this ?
Flemming