FlashDeveloper's Forum Posts

  • Hi, I have this arced shape thats in a game, But construct wont recognize the shape properly..

    Take a look,

    <img src="http://dl.dropbox.com/u/51270524/Untitled.jpg" border="0" />

  • It would be cool if someone made a behavior to be like that :O!!

  • I would buy it but i dont own a IOS device.

    And im not making exactly the same game, You'll see when its complete, It has some of the same features and many more :)+ its a racing game :)

    But i truly do love the game! I play it on my friends IPad all the time.

  • Hmm Thanks, Basically I think im approaching this wrong.

    I need to be able to set the bullets speed to slow down once it hits that y position then replicate physics and speed up again. I know the bullet object has a built in physics property but i cannot use it in this case the controls are a little to complicated.

    So a little breakdown:

    Players y > (TargetY) - Slowdown Bullet object,

    Players Y < (TargetY) Increase speed back to normal.

    Take a look at this game,

    youtube.com/watch

    Its been quite popular on this forum, But it shows what im trying to achieve quite well, If the players y > than a certain y then it slows down and feels heavy.. Unless it hits a booster..

  • kiyoshi, Every tick i set the players speed to a global varaible 'Speed'

    When its y position is greater than a target(have not decided yet) then i need its speed to slow down..

  • Oh yeah, but its still not working.

    Im setting the players current speed to 400 every tick, So it doesnt work :(

  • vtrix, When the players y is greater than a certain number then i want the bullet speed to reduce to 0 but smoothly,

    I tried to set a variable :

    minSpeed = 0

    then when players y is greater than the number i chose, lerp(Player.speed,minSpeed,0.8) But it didnt work :(

  • I already posted this topic but unfortunately no answers, So sorry for re-posting.

    But i basically want to slow down a object thats using the bullet behavior over time, I think i need to use lerp() But im unsure how to use this :(

    Any santa's little helpers around? :)

    Thanks.

  • Im not sure what your asking for?

    You want to determine the time left at the end of the game? then add that time to the score?

    Please provide your capx

  • No not if the logic stays the same, You will have to set that layouts event sheet to the main one then :)

  • Hi, Thanks for looking at my question.

    Does any one know how i can achieve my effect?

    Let me explain the situation -

    I have a bullet object,

    Every tick its moving at a speed of 400.

    Basically If the players y is in the stars region and is at a angle of 90-90 degrees, I want the bullets speed to decrease to zero smoothly, Then when at its 0 degrees then tween its speed back to 400.

    Does anyone show me how to do this?

    I think its meant to be using lerp?

    But im not so sure on what im supposed to do with it..

  • Cool! Thanks

    jessejoh

    But is there any difference in 'HTML_Div' in comparison to this new threads 'html div' ???

  • I know it helps to give a attempted capx, but I really have no idea where to start!

    Has anyone made a plugin for this, or a example?

    Or can someone hint me towards the right direction?

  • Thanks!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Yeah the preview works, Thanks!