They do. Anonnymitet, thats just so they topple when the cannonball or anything else hits it.
I've made the floor and solid and the crates solid so shouldn't the crates just stay sat onto of the floor?
Everytime I start my game, the objects in the game fall through the floor it there a way to stop the from falling through the floor and just stay stood on it?
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But the angle is where the cannon is facing because it follows my arrow so?
When the mouse is clicked i want the cannon to fire a cannonball at a certain velocity and for it to have physics. How would I do this?
I am looking for a way for a click to cause a cannon to fire a cannonball that has momentum?
Thank you, now one final question its there a way to lock the rotation so it can only rotate 180 degrees otherwise the cannon will go into the ground.
Ok, I have it folling my mouse, but its not rotation around the point I want it too.
It says that "Mouse is not an object name"
I am making a Angry Bird style game and was wondering how I could get the 'Cannon' to follow my mouse like rotation wise, so when the Cursor moves up the cannon faces up.