I was looking at the system expressions in the Manual, and I do see a few options for randomization. I was wondering if it was possible to generate a random number by a given variable. I've done something similar in python, and it saved me alot of time and memory.
I am currently using an array with a random number in each point to generate terrain for my map. Now, because I cannot save a layout, I would need to save that array via web storage, or as a JSON string to be loaded later. I'm still playing with those options, but it's still a learning process.
If I could generate the same random terrain via a Seeded Randomization, I would not need to store the terrain array, just the simple random seed in web storage. This would be WAY smaller, and save me alot of time.
So, is there a way to create a random from a seed? Anyone know of a plugin? Or is it possible to request this feature in a future release? Any help would be wonderful!