filippileonardo's Forum Posts

  • Thanks for the suggestions! When you say it crashes with less than 3 collision points, how did you do that? Doesn't the 'delete' option become disabled when you have 3 collision points?

    Hello Ashley,

    I think I explained wrong, I'll try to explain better. The error happened when I wore a png image 24, almost all transparent, but filled with only 3 pixels. I think it was this image:

    <img src="http://filippileonardo.com/_contents/games/magi_v1/images/magi_magic_normal_sparks-sparks-011.png" border="0" />

    Appeared a message saying it could give an error, can not remember how was the message. Then I closed the program, and when reopened, the message appeared saying it could not open because there was an image with less than 3 points of collision.

    Sorry, the last days were very busy, I do not remember for sure the message, nor the image used for so many.

    Thanks, and good work.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hello,

    Thank you for the compliments, you are too. I am very happy to have pleased so many people. As soon as I can, I do phase 2.

    Thanks guys =)

    : It was a defect but a friend, but only realized later. I thought after I fix it, but ended up in the air as well. Thank you informed.

  • Guys, sorry to post in the wrong place, and not research. But I try not to make mistakes, even serious but unfortunately I end up stepping on the ball. It was bad. But it happens to everyone, everyone has already posted something in a wrong corner.

    I know things will not change from one hour to another, but want to help, I loved the program, and want to help improve it.

    Thanks.

  • Hello everybody, okay?

    I spent almost a month working with the program Construct two, and I loved the program, very easy to move, simple, and compared to various programs, it does not crash. I work with flash are a few years, and I have some suggestions, which I believe could further improve the program.

    sound

    • Sounds could be loaded into the preloader, as well as images;
    • It took me a while to understand how to import sounds, I think these could be treated as "sprite" or something new in the dialog box.

    preloader

    • It would be interesting to change the preloader within the program, choose an image, colors, or even a background image.

    Set Polygon Collision

    • Almost 90% of my graphics, so I used the "bounding box". Could have a box to mark, sort all charts use "bounding box". If not set, it will according to the outline of the image.
    • The program crashes when an image is less than 3 points of collision. I know this is not common, but when it happens this case, could use the "bounding box".

    I have some more suggestions, but I need to leave now, running, because here in Brazil is carnival =) Next week complete these suggestions ok.

    Good weekend staff.

  • Hello everybody, okay?

    I just got home from work, and I'm seeing the opnion of you. Thank you for the compliments, and advice. So what can I start the second phase.

    The game is already here in Scirra Arcade, check out: scirra.com/arcade/games/addicting-action-games/495/mag

    Hugs to all =)

  • Thank you for the compliments people, I spent a lot for this game, I hope that yields good results. I put a version of the game Scirra Arcade, I am awaiting approval. Must be in the air today. I'll answer some questions:

    Wink: It was my first game, it's my second game, but it was my first big game. What I really applied myself. My first game is this: filippileonardo.com/2011/12/01/experience-game-with-html5

    GenkiGenga: All graphics on my site it was I who drew yes, I love to draw, and it helps make the game.

    Geo: The old wizard only speaks of the magical thief, they do not talk like RPG.

    Unfortunately it will take a while for the second phase, the challenges, enemies ... I work all day. Maybe one day I start working in this area.

    Thank you guys for the compliments, I will dedicate myself even more in the coming games =)

  • Hello everybody, okay?

    I did my first big game, and wanted the opnion of you. He saw a lot of work, hauhauahuah. The name of the game is Mag?, and has only one stage so far.

    This is my second game made with the program, I am very excited, really wanted to do more games, but have little time. This was done during my vacation.

    Now I try to put the game on the touch version.

    Link game Mag?: Mag?

    Even more personal.

  • What a shame ... was to load right. But okay, I'll work something out here.

    Ize Thank you =)

  • Guys, I put one sounds a bit heavy in my game, and when I play, the sound takes to get started. I wonder if it is to load the sounds during the preloader?

    Hugs =)

  • I got personal, I do not know if it's the best way out, but if anyone has a doubt, seeing as I did:

    <img src="http://img80.imageshack.us/img80/1097/duvidascirra.png" border="0" />

    I say if the Y position of the character is smaller than 1000px, the "Scroll To" is equal to the character. If the character is too low, ie, the Y position is smaller than 1000px, the "Scroll To" is only the position X.

    Hugs =)

  • Kyatric Hello, this link helped and clarified a lot. Sorry repeat post something.

    But I found the answer to what I want is a little different from the final result.

    I want my character throughout the stage, where he is climbing the platforms, the "Scroll To" is centered on the coordinates Y

    But when my character is in the lower phase, the "Scroll To", is no longer centralized. I guess it is something like this:

    player > Scroll To

    if player.y > 1000 >> Scroll to - 100px

    Something like that, has given hope to understand.

    Thank you.

  • I'm working on another game, still got the new Canga�o, but stopped to do another and I'm excited.

    I think in March I will have two new games, including the new Canga�o. News soon =)

    Thank you, everyone for the compliments.

    Para os brasileiros, e para quem conhece o Brasil como a kittiewan, eu sou Paranaense, mas moro em Natal, e sou apaixonado pelo sert�o. Por isso meu jogo tem esse tema, canga�o.

  • Hello all,

    I'm more of a problem, I hope you help me again =). I have a platform game, the game character's behavior is "Scroll To". I would like to stay in character when the lower deck, the "Scroll To" not be centered vertically.

    During the phase, the character is centered vertically, but when it gets too low on a platform, like the "Scroll To" did not follow my character. I would like to stay like this picture, Mario down, and only focuses on the vertical when the character goes: twscritic.files.wordpress.com/2011/06/super-mario-world-snes.jpg

    Thank you =)

  • I'll do it, I'll leave the 800x500 resolution, and more in front decide what to do about the tablets, and others. I do not want my game down, or resize.

    Thank JediN1nja, if you have any suggestion could put there.

  • Kyatric Thanks for the link, helped, but I'm still in doubt.

    Look, is this is how you said JediN1nja, I do not know my game resized. Can I do so, let alone resize the player if the resolution is lower, like, put a condition?

    I think better that way, since the computer game is the way I want, and tablets as well, but in some phones it fits.

    But there is doubt, JediN1nja suggested that resolution: 1000x600px. Anyone agree or disagree?

    Does anyone have a game site example, would be very helpful.