Dev diary:
Judgement project, is a metroidvania game, with combat system like the dark souls series.
you control a character who try to protect the humanity against the control of the powers of the dark and holy forces.
Generic details about the game:
1- 2d platformer.
2- pixelart.
3- combat like dark souls and salt and sanctuary.
4- multiple maps versions.
5- rpg elements.
6- metroidvania.
4/10/2017
Inferno tile maps updates update.
here is a second update of the new tile map of the inferno temple an caverns
I used the wall that ex project partner Leo Sauza created, thank you him for his contribution to the project.
exploration video, inferno version of the map, with the new updates
https://youtu.be/mh-ZjPC9_P8
3/10/2017
graphics update.
first test of the inferno version temple (still working on it).
menu system test and new GUI desing (still working on it).
equip GUI
Inventory GUI
menu GUI
Demon chest open GUI
Demon chest close and tileset inferno version temple
1/10/2017
Mini map system and inventory system WIP
Mini map system:
video here:
https://youtu.be/AEeOhHb6mUY
inventory system:
video here:
https://youtu.be/5J-4MDYI_SE
thank you to pixel Rebirth for his excellent plugin
check the plugin video here:
https://youtu.be/yW0rQbm1eJU
we still working in the inventory UI and the mini map UI.
28/09/2017
judgement project demo equipment visuals update
Now we are working in the equipment and the visuals changes on the main character when he use a new armor.
https://youtu.be/2bLB_0UHSCM
new update exploration example
here is a exploration example of judgement project, soon we will show you a more extensive exploration gameplay
https://youtu.be/UZEuFxkvJ8s
29/03/2017
Shout-Out on 29 March 2017 new demo updates part1.
update 1:
breakeables walls and secret rooms,
update2:
one way doors.
update3:
portal system, you need to use the portals to travel between the 2 versions of the map holy and dark to find the way to complete the differents zones.
soon I will you you this updates in the stream on the youtube channel and the twitch channel.
follow us for more info.
https://www.youtube.com/user/carandmermor
https://www.twitch.tv/carlofps
12/03/2017
Shout-Out on 12 March 2017 first test combo system.
https://drive.google.com/open?id=0BzebfjubIg_hTGZWX0YyZVo3WFk
this is a first test of the combo system, for this combo mechanic, the player need to select 2 types of attacks lights and heavy, and select a weapon,
The combos have variations depending on how long they delay in pressing the next attack
in this combo system you cant button mashing, you need to have timing.
11/10/2016
Shout-Out on 11 Oct New Enemy venom thief
new enemy of the game, venon_thief
http://ffman22.deviantart.com/art/Venon-Thief-639598661
http://f-fman.wixsite.com/judgementproj ... enom-thief
28/09/2016
Shout-Out on 29 Sep WIP - Scenarios and save room inferno version
WIP - Scenarios and save room in development!
infero version
Â
by Leo Souza.
20/09/2016
Shout-Out on 20 Sep Judgement Project Map update.
check more here:
http://f-fman.wixsite.com/judgementproj ... Map-update
the Next Demo map is almost complete, you could explore the two first zones of the game.
here are some capture of the devoleper version of some of the most important rooms of the demo.
this is the save room, you can save your progress here, level up your atributes (str,agi,con,int,luck).
and.
​​
this is the portal room, you need to find this rooms to travel to the other version of the map, remember, the portal rooms only works in one direction.
​​
here is some captures of the other parts of the map.
​​
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​​
 all this captures you can find in our interview with the editor of retrogamesmaster Peter Ward.
here in this link.
http://www.retrogamesmaster.co.uk/judgement-project/
remember follow us in our social networks.
http://judgementprojectdevdiary.blogspot.com.co/
https://www.facebook.com/judgementproject/
http://gamejolt.com/games/judgement-pro ... game/63374
https://www.youtube.com/channel/UCEMKMH ... 5d6e6_qGzg
https://twitter.com/ffman22
https://www.twitch.tv/carlofps
metroidvania, castlevania, metroid, 2D, pixelart, retro, hardcore, classic, judgement, indie, dark souls, 2D souls, souls like, fantasy, medieval, rpg, action, construct2, spriter, brashmonkey, phantasy, scirra, animation, gamedev, indie game,Pixel Art (Art Period/Movement),Video Game (Industry), Video Game Development (Industry), pixel art, retro game,gameplay, judgement project,
#gamedev #gamedeveloper #gamedesign #pixelart #2d #retrogaming #metroidvania #indiedev #streaming #youtuberÂ
18/09/2016
Shout-Out on 18 Sep judgement project interview by retrogamesmaster.
I share with you the interview that retrogamesmaster editor Peter Ward made to us
in the last part of the interview you can find exclusive captures of the new rooms of our incoming demo.
retrogamesmaster is a Website dedicated to retro games. Many interviews with people from Sensible Software, Ocean, Team 17 & the Oliver Twins to name a few. Also Indie gaming and Retro book promotion.
http://www.retrogamesmaster.co.uk/judgement-project/
if you want to help retrogamesmaster Website make small donation to help with site its not compulsory but would be nice to paypal email olapete2008@hotmail.com.
metroidvania, castlevania, metroid, 2D, pixelart, retro, hardcore, classic, judgement, indie, dark souls, 2D souls, souls like, fantasy, medieval, rpg, action, construct2, spriter, brashmonkey, phantasy, scirra, animation, gamedev, indie game,Pixel Art (Art Period/Movement),Video Game (Industry), Video Game Development (Industry), pixel art, retro game,gameplay, judgement project,
#gamedev #gamedeveloper #gamedesign #pixelart #2d #retrogaming #metroidvania #indiedev #streaming #youtuber
12/09/2016
Judgement project new official web page.
http://f-fman.wixsite.com/judgementproject
check it our new page of judgement project.
this is our new official web page of the project, with updates, videos, social networks, demos and more.
12/09/2016
main route first part inferno ver_1
we are working in the main route of the first part of the inferno version of the map.
needs some adjust but most of the route is ready
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soo the project, will start again, we create a new story and a new monsters and enemies.
this is the first 1: and the first update of the new concept of the game.
dev diary new concept 1:
first test boss:
demon golem
more info: visit http://dragoncprojectdevdiary.blogspot.com/
new facebook page of the game.
https://www.facebook.com/judgementproject
dev log 2 new version: demon golem animation progress
http://youtu.be/Gbgjjc8eO1c
more info:
http://judgementprojectdevdiary.blogspo ... -post.html
dev log 3 new version: demon golem animation progress part2
http://youtu.be/DTlOq48wiqE
more info:
http://judgementprojectdevdiary.blogspot.com/2014/11/blog-post_18.html
dev diary 3 inferno´s 1 props in progress
working in some props for the inferno version of the first zone of the game judgement project before called dragon curse project
more info: http://judgementprojectdevdiary.blogspot.com/2014/11/blog-post_19.html
dev diary 4 inferno´s zone 1 test map
working in the first zone inferno version with the new props and tiletset edition.
more info:
http://judgementprojectdevdiary.blogspot.com/2014/11/dev-diary-infernos-test-working-in.html
dev diary 5 first boss holy version concept and animation working in progress.
angel guardian animation time lapse progress part 1 in spriter.
first boss angel guardian the heaven´s protrector , animation progress time lapse part 1 in spriter for the game judgement project before called dragon curse project:
if you like it follow us in youtube and like our facebook page.
https://www.facebook.com/judgementproject?ref=bookmarks
http://youtu.be/zrE3znCwkW8
http://youtu.be/zrE3znCwkW8[/youtube]
more info:
http://judgementprojectdevdiary.blogspot.com/
dev diary 9 first boss holy version animation time lapse part2
here is the angel guardian animation time lapse second part, that I have worked in spriter.
background sound
Drop zone II Dark Shadow
by Mikomusic
http://youtu.be/AKm33wOGNI0
about spriter.
Spriter enables the “modular†method of animating. Each frame is constructed from many small, re-useable images (such as body parts). Each of these images can be stretched, scaled rotated, swapped out and changed in opacity to drastically increase the “mileage†an artist can get from each piece of art
in game engines like construct 2, you can get a great optimization by using spriter format for the animations, because it use only the bones data of the animations and the sprites of the differents parts of the character.
in this case for example the spriter file size is 407kb and all images size are 21kb total of 428kb compare this with a sprite sheet image of 30 frames for only 2 o 3 animationes with a size of 815kb.
other think that help the optimization with spriter is that you need only need load 1 time all the image, in game, because that animations isnt in frames, the animation is in bones data, this help to the cache data of the game.
follow us, and learn more information about the game and the tool that we use for the development of the game.
remember follow the project:
http://judgementprojectdevdiary.blogspot.com/
https://www.facebook.com/judgementproject?ref=bookmarks
dev diary 10 working in the second phase of first boss holy version
now we working in the second phase of the spear guardian, with the big archangel wings.
in this case we are working in the different pose of the wings, for the attacks, the idle position,
and the specials moves of the boss.
here some references.
imperius concept art for diablo 3
Archangel by Sidxartxa
our work:
here the side version:
here the three quarters version:
remember follow the project:
http://judgementprojectdevdiary.blogspot.com/
https://www.facebook.com/judgementproject?ref=bookmarks
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OLD IDEA UPDATES
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Dev Log 1 first concepts of the game
Here is a first concept arts and char desing idea
char desing
mor info in https://www.facebook.com/portafolioDigi ... ts&fref=ts
Dev Log 2 first test of gameplay
https://dl.dropboxusercontent.com/u/135 ... .htmlfinal style, with some test of moves, camera and scenario.
Dev Log 3 gameplay works
new version, with:
directional key to move.
A to attack.
https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/dragon_project_test2/index.html
first test version of dragon-project was delete.
new version of dragon project ver:1.0.3
new features:
experience system.
stats system.
damage system.
enemy hp.
new mob, blue flame.
improve attack animations.
https://dl.dropboxusercontent.com/u/135 ... index.html
Dev Log 4 gameplay works menu system ver1
instructions:
directional key: move
A: attack
D and F:cast spells
P: pause and char menu
M: mini map
adding:
minimap
dragon spells.
energy bar.
spells menu
dragon_project ver 1.0.4
https://dl.dropboxusercontent.com/u/135 ... index.html
spells updates:
A: attack
S and D:cast spells
space bar: pause and char menu
M: mini map
add shadow fireball spell
and explotions effects.
correct some bugs.
dragon_project ver 1.0.5.1
https://dl.dropboxusercontent.com/u/135 ... index.html
Dev Log 5 maps style and exploring.
some new Screenshots of the new update of the game.
https://scontent-b-mia.xx.fbcdn.net/hphotos-prn2/t31.0-8/1965561_509693045806601_167919560_o.jpg
https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-prn2/t31/1909237_509693015806604_759661863_o.jpg
in this room you get the slide power and dodge power
https://scontent-b-mia.xx.fbcdn.net/hphotos-prn2/t31.0-8/10005916_509693072473265_1132961722_o.jpg
Dev Log 6 boss fight test #1
woriking in the first mini boss Big blue flame
and
working in the first boss
Hydra
coming soon new playable update <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">
here a little sprite of the hydra boss battle.
https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/hydra_boss_test.gif
testing events and combat variables.
the hydra boss create with spriter by brashmonkey.
Dev Log 7 working in the map and mini boss fight.
new game screen capture.
https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/capturas_0003_Capa-1.png
https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/capturas_0002_Capa-2.png
https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/capturas_0001_Capa-3.png
https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/capturas_0000_Capa-4.png
Dev Log 8 working in better map tile set
new tilemap for the map temple, more darker, more complex, and with more contrast
Image
Dev Log 9 working in better item and equip gui (interactive with out mouse)
equip test interface for the game.
https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/test%20equip%20interface/index.html
A to select option
S to back
1 to 4 add chest items
5 to 8 add legs items.
direccional key to move
1* select first the type of equip
2* select the item of the right side.
tip
Dev Log 10 desing works.
here is the world Map of the game.
the name of the planet is Terra.
this is the ice golem the protector of the water element tunic.
on the water temple
ready to animate in Spriter
[attachment=0:2pyre82e]ice_golem_complete.png[/attachment:2pyre82e]
Dev Log 11 desing works, coding new boss fight system and second boss Ice Golem
all ice golem attacks in the alpha version.
http://gfycat.com/EagerBackAmericanbulldog
the link load more faster than the image
attack 1------>jump attack: falls above the character,hurts him, and stun.
second version: you can stun the golem if the golem falls on ice spikes on the floor
attack 2------>rock ball attack: the golem transform into a solid ball of rock and ice, your only chance is avoid it
attack 3------->kick attack: if you are if you are out of distance of the golem, he will spawns ice spikes in random place of the roof
second version: if you are in close distance you can be crushed by his feet, or you can counter his attack.
attack4------->Ice blizzard: the golem launched a blizzard of ice that can freeze you and makes you a little damage
attack5-------->arms attack: if you avoid his attack, he will stuck in the floor
second version: if you are in close distance you can be crushed by his arms, and you will be pushed far away of him
new oficial dev diary of my metroidvania project. "Dragon curse Project"
http://dragoncprojectdevdiary.blogspot. ... ts-of.html
Dev Log 12
Here is a first concept art of the goddes
http://4.bp.blogspot.com/--3wnh-iEGec/U4f71o47dTI/AAAAAAAABnc/VHP3olizbeI/s1600/first_concept_goddes.jpg
first test of level up effect.
http://4.bp.blogspot.com/-_GgXBtamTG8/U4f8BI4vmoI/AAAAAAAABng/uXeXuM8tP5c/s1600/level_up_effect.gif
Dev Log 13 zone intro. (black fade out).
new black fade out intro for the zones.
http://1.bp.blogspot.com/-zEZKYVpuATA/U5AJ3llWB3I/AAAAAAAABn4/3BTtHgZ-yDQ/s1600/zone_intro_test1.gif
Dev Log 14 background update
new background update, with new tilemap .
http://4.bp.blogspot.com/-jCap1gkfW38/U5KSR2nGbMI/AAAAAAAABoE/NQYonzDVHPU/s1600/captura_4_background_update.png
http://1.bp.blogspot.com/-9-ENKkfXmQY/U5KSpLzqICI/AAAAAAAABoQ/DoyA2KaW8NQ/s1600/captura_5_background_update.png
Dev Log 15
Pixel art work in progress main characters.
working in heroes of earth and fire element
main char: hero of ether element
hero of water element
hero of wind element
Dev Log 16
new stamina system test, Dark souls style.
https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F1.bp.blogspot.com%2F-UuLqqEtuyaY%2FU8CsYd0bbWI%2FAAAAAAAABqQ%2FSsA0kUtkppM%2Fs1600%2Fstamina_system.gif&container=blogger&gadget=a&rewriteMime=image%2F*
Dev Log 17
main char animations updates.
faster link:
http://www.gfycat.com/GloomyLeafyBluebottle
Dev Log 18
new version of the main character, with more resolution
2 new animations with the new version of the main character.
http://1.bp.blogspot.com/-ouopq-h7F54/U8zIOMGj45I/AAAAAAAABq4/HQY7k55S7PM/s1600/main_char_ver2_animations_update.gif
Dev Log 19
.
animations updates:
spell cast animation:
http://4.bp.blogspot.com/-qWU0SEuCQis/U9yRKHfJIuI/AAAAAAAABso/25Q2hZLP0B4/s1600/spell_cast.gif
walk cycle update:
http://3.bp.blogspot.com/-GpT4Ep5C5FY/U9yRqu71UNI/AAAAAAAABsw/XJR0HSaJ1Ps/s1600/walk.gif
Dev Log 20
.
animations updates ver 2:
spell cast animation:
http://1.bp.blogspot.com/-xVU6Z_t8NO0/U918GAixwfI/AAAAAAAABtM/FAoogaT6o8I/s1600/spell_cast.gif.gif
walk cycle update:
http://1.bp.blogspot.com/-ybcCLlg5We4/U918GdoSWDI/AAAAAAAABtE/maDZ1TUNf0M/s1600/walk_v2.gif.gif
Dragon arm spell:
http://1.bp.blogspot.com/-CpXeeU0mNks/U918GUMVqVI/AAAAAAAABtU/ZYPATZvY7is/s1600/dragon_arm.gif.gif
Dev Log 21
.
class update:
hunter class:
http://4.bp.blogspot.com/-aZRISG1jSCo/VByRp38buQI/AAAAAAAABuA/S76vJvzlO8Q/s1600/main%2B%2Bchar%2Bhunter.jpg
knight class:
http://4.bp.blogspot.com/-ebM0f64K5pU/U815MBhR8jI/AAAAAAAABro/kjjijDhvkKk/s1600/version2_2.png
working in 3 more clases
mage
monk
guardian.
more info in:
http://dragoncprojectdevdiary.blogspot.com/
Dev Log 22
.
first temple updates:
#1:
http://4.bp.blogspot.com/-U0aU8aWNGJE/VDh_F7rhIsI/AAAAAAAABu0/x9KAWYTrK3Y/s1600/captura_6_background_update_water_temple.png
#2:
http://4.bp.blogspot.com/-lwVv8um84NU/VDh_QD_vSiI/AAAAAAAABvE/sDJqGWNYdJk/s1600/captura_7_background_update_water_temple.png
more info in:
http://dragoncprojectdevdiary.blogspot. ... -post.html
Dev Log 23
main character animations update:
http://4.bp.blogspot.com/-LEXBrFbxyV8/VE6Hi-JmTJI/AAAAAAAACBY/vJMnBXYxs84/s1600/attack1.gif
http://4.bp.blogspot.com/-6VoJriNtO44/VE6Ht17IKQI/AAAAAAAACBg/UOPnOK8BXjc/s1600/attack2.gif
http://2.bp.blogspot.com/-V08XmYnTpes/VE6H8lqnpyI/AAAAAAAACBw/ltTnHF4OZ9A/s1600/dragon_arm_update.gif
http://3.bp.blogspot.com/-Js-xLWCH-l0/VE6H6mwzxGI/AAAAAAAACBo/AZDalL2Cqrs/s1600/idle_no_weapon.gif
http://4.bp.blogspot.com/-LTPoxgsgK6w/VE6H8xUjjLI/AAAAAAAACB0/weaPZuGSHe0/s1600/idle_weapon.gif
http://1.bp.blogspot.com/-FyVWnSksFyg/VE6H-LMCqDI/AAAAAAAACCA/YPfbFXZ4gmM/s1600/roll.gif
http://1.bp.blogspot.com/-RWUyD-iwX-w/VE6H_m3_v9I/AAAAAAAACCM/rvELw5NzWes/s1600/run_weapon.gif
http://2.bp.blogspot.com/-YV1oPbbpWyM/VE6H_I7W5cI/AAAAAAAACCI/mCNrmtJWeuo/s1600/spell_cast_update.gif
http://2.bp.blogspot.com/-D1oSerjMUWo/VE6H__FojbI/AAAAAAAACCY/IRBaGkzKaSU/s1600/walk_weapon1.gif
http://1.bp.blogspot.com/-FfTH38KWd4o/VE6IAlBR7bI/AAAAAAAACCg/aaSIi6w8T3M/s1600/walk_weapon2.gif
dev diary 11 MiniBoss Sword demon animation time lapse
https://youtu.be/Sq9vboQATLY
first mini boss sword demon, animation progress time lapse in spriter for the game judgement project before called dragon curse project:
more info of the project:
http://judgementprojectdevdiary.blogspot.com/
facebook page:
https://www.facebook.com/judgementproject?ref=bookmarks
oficial forums topics:
http://brashmonkey.com/forum/index.php?/topic/3229-metroidvania-game-pixel-art-style/
https://www.scirra.com/forum/viewtopic.php?f=180&t=94215
music by
Mikomusic
song:
Hell in heavens
#pixelart #indiedev #indie #metroidvania
more info:
http://dragoncprojectdevdiary.blogspot.com/2014/10/blog-post_27.html