Fengist's Forum Posts

  • And I'm having this same issue. Web Fonts load when I run on the local host. If I paste the url and family name exactly into the Chrome Web Store App, it becomes a serif font.

  • That's amusing. The federal government has noooo problem selling bitcoin at auction when they seize it.

  • As a small form of payback for all the dumb questions I've gotten answered: scirra.com/tutorials/4887/tracking-your-users-with-ajax-php-and-mysql

  • omg, I'm an ijut. It works. You have no idea how many hours I've spent googling and reworking the .php files over a typo. Thanks LittleStain. Proof another pair of eyes are sometimes needed.

  • I certainly can (I've replace the URL's though with fake ones). Here's a description of what it does. 2 buttons, 2 Text plugins. One button sends an Ajax post and the other sends and Ajax request formed into a GET (I'm testing both). When a button is clicked, it contacts the .php file. The php file reads the GET or POST and simply echoes the word "Finished." In theory, Text2 should contain the word "Done" when the Ajax event is completed or "Working" when it's in progress. Text2 should be updated when the onProgress and onCompleted events fire. The system timer event I added to see if the Ajax plugin was actually getting data back since the events weren't firing.

    The Text does filled with the "Finished" from the Ajax.LastData but only when the timer fires and checks it. So I know it's sending and receiving data, it's just not firing off the completed or progress events.

  • I've done a bit more testing. I set the System every x seconds to check and see if there was any Ajax.LastData. And, the .php script is sending data back to the Ajax Plugin as the LastData is exactly what I'm echo'ing out of the php script. But the Ajax plugin is still not detecting an on Completed or on Progress event. I've tried changing the headers on the .php file and nothing.

    So, data is flowing back and forth, the Ajax plugin simply can't tell if it's done or not.

    I'll take ANY ideas at this point.

    Since the IAP isn't working with Chrome Web I'm having to look at PayPal integration and in order to check registrations, I'm gonna need to run a .php script. Since there is no simple GET or POST with C2 and since the browser opens everything in another window, Ajax is my only hope.

    If I do succeed, I'll post instruction on how I managed this.

  • Ashley, Thanks. I'll leave this up but unpublished and check the next beta.

  • Ashley, Google finally approved another upload of my app, one with testing turned off, and is app store available still comes back false.

    I manged to get another upload in. I removed the isstoreavailable and went straight to purchase. clicking on the button did nothing. So, either I'm doing something wrong or it's not working.

  • I'm sending data to a php file via the Ajax Request. I'm formatting the URL as if it were a GET request. The .php file is receiving the data and processing it. But, the Ajax plugin doesn't seem to be getting the on progress or on completed. I've checked, the tags match. Before I added in the header('Access-Control-Allow-Origin: *'); the on error was firing.

    Is there something I need to put into my .php file to let the Ajax plugin know it's done?

  • Yea, I've seen Google come out with so many new, flashy, must have things... only to completely ax them a month later. Thanks for looking this up but from what I'm reading, this only affects people who were selling directly from their website. If I had my choice, and had an easy way to do it, I've been using PayPal's IPN to register my shareware for years without issue and would continue to do so with C2. Right now though, I can't get the Ajax plugin to contact a .php file on my server so verifying registrations is out.

  • Ashley, Ok, so today Google decided to allow me to publish my Chrome Web app without fanfare or reason. But:

    1. I got one chance to run it and the IAP isStoreAvailable came back false. I had test mode turned on so I decided to turn it off and upload another version.

    2. At which point, my app got flagged yet again for 'review' and now I'll be waiting another 24 hours or so to see if that works.

    If this is the kind of experience I can expect... I'm not pleased.

    How exactly does IAP determine which store I'm trying to get info from? Is it via the export?

  • I dunno that it does either. I'm hoping so. I did read in in the release notes for r169 that Ashley had included support for Google Wallet. Here's a quote from the r169 changelog "IAP plugin: experimental support for Chrome Web Store purchases using Google Wallet. Let us know if it works for you."

    I have looked through the forums and can't find any solid proof that it does or doesn't work so, I thought I'd try and hope for the best. It seems now that I'll have to wait a few days to find out though.

  • Oh, and as for handing your friends one .exe... I'd recommend a program called InstallSimple (google it). It's a free Windows installer that you can package up all those .dll files and such with and they can run one .exe, install and, if they wish, uninstall your game. It'll add your program to the Windows startup and create the icons. It's not super full featured, but for installing a C2 game, it would definitely do the job and get it down to one .exe like you want.

  • Thanks Ashley, that was my question. Good to know.

    Now, to figure out what I did that caused me to get flagged. The only file operations I'm doing is saving vars and .json files to local storage. I did just notice that I had the file chooser plugin in the list of objects but wasn't using it. It'll be interesting to see what Google has to say. I'll let you know what they tell me.

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  • Greetings Construct 2 community, I am currently looking at buying game creation software for my own personal use for myself and games for friends/family.

    After a week of research I have my final choice down to two packages, Clickteam Fusion 2.5 or Scirra Construct 2. If you would answer some questions I have, it would help my final decision.

    1: can I truly create a game with ^NO^ programming whatsoever?

    2: can someone who pretty much sucked at school and mathamatics create games? (for example, like Jetpack Joyride)

    3: can I output native windows code in a single .exe file?

    4: Would you recommend I buy a book to learn it, or pay for an online course?

    5: is it viable to create a roleplaying game with this software? (no, I'm not silly enough to expect to make a new Skyrim, but something like the old bards tale games?)

    Thank you

    As someone who's purchased C2 in the past week, I've been through the process you're experiencing. Unlike you, I have one advantage, I do write code in several other languages. So, that gives me some insight into how to answer a few of your questions.

    1. As stated above, yes and no. And as far as I know, there's no development platform out there that will totally isolate you from doing some typing and still be able to create what you want. You will still have to learn what variables are and how they work. Construct does isolate you somewhat in that you won't have to learn a gob of them. Integers, floating point, string (text) and boolean variables will do most everything you want.

    2. Yes. I barely passed algebra in school and instead of taking the trig and calculus courses, I went for euclidean geometry. BUT, that doesn't mean you won't need to learn some things. For most things, basic math will suffice. Working with sprites and physics though will require you to do some googling. For example, if your sprite is moving X direction at a speed and Y direction at a speed, and you need to know fast it's going in the direction of travel, you'll need some trig (using arctan). Again, you can google things like this.

    3. It does not create a single .exe. However, whether it's one file or a dozen, it will be 'stand-alone.' In the world of creating programs and apps, very few are one single exe. Most rely on external files, like .dll's. If you create a 'stand-alone' .exe with C2, it will be installed in one folder with all of the files needed and executed without having C2 installed if that's your concern. The good news is, it will also create executable files for Windows, OSX and Linux, 32 and 64 bit, all at the same time.

    4. That depends on how you learn best. I personally learn through screwing things up. I try what I think will work and when it doesn't then I go through the manual (which for Construct is pretty nice).

    5. Having played Bards Tale I can safely say that Construct could handle that. BUT... if you're considering creating something along those lines, regardless of what IDE you decide to go with, you're looking at a huge project with lots of "if this then do that" boolean logic. It won't be something you finish in a week or a month.

    From my perspective, C2 is one of the easiest drag and drop IDE's that I've found. But make no mistake, creating games in any IDE is work. It's frustrating at times and massively time consuming. As one of my programming friends says about programming, "celebrate each little achievement until you reach the end." But, once you do reach the end and you see someone purchase your work because they like it... it's all worth it.

    My advice, start your role-playing game... but work on smaller projects as well. Each one you create, you'll have a victory to celebrate and learn something new in the process which will make your bigger project all the better.