C3 doesn't doesn't have direct access to database resources, like MySQL, that you're going to need to manage large amounts of data like account creation, user names, passwords, forgotten passwords, sending verification emails, EULA changes, etc. Your C3 project is going to have to communicate with a server somewhere.
Perhaps the easiest way is with Ajax and sending requests to a web server. But this is going to require programming in another language like PHP, Ruby, Perl, etc. The advantages of these are they're relatively easy to work with. The disadvantage is, they're a send/wait to receive system. Your C3 project will have to send a request and then, look for a response. The server side scripts will only run when C3 sends the Ajax request. The server won't be able to just send data to the C3 project out of the blue.
The other viable way is via WebSockets. The advantage of this method is that it's a two-way communication street. Think of it like a chat server. The C3 project can send information any time it wants and it can receive information any time the server sends it. The advantage of this system is that you can have a steady flow of communication back and forth and a WebSockets server can communicate with databases like MySQL. The disadvantage of this method is that it's going to be a lot more difficult to create as you're going to need to create actual server software in a higher language like C# or Python. It's going to be harder to make secure and that server software is going to need to be running on a machine somewhere 24/7. If that server crashes, your game goes down.
I seriously doubt that the multiplayer plugin can even come close to handling this as it uses a very specific signaling server that's not designed to really accept data outside of what it expects. You could do what I read as one suggestion and have a specific client start up first and act as the server. But even then, since C3 has no way to communicate with a real database you'd be limited to local storage which I'd consider quite volatile. MySQL can sift through millions of rows of data in a fraction of second. C3 has nothing built-in that even comes close.
Writing a tutorial for this would be possible but it would be out of the scope of C3 as it would mostly involve writing code in another language, setting up databases and making MySQL queries.