federer365's Forum Posts

  • Your music is incredible! Such a huge range of soundtracks, will send $30 next month, would send more, but no tengo dinero.

    I am thinking of using this one in my app, but I need to listen to all your music first:

    https://soundcloud.com/scythuz/beneath- ... ts/restaff

  • Great feature!

    Is there any way of allowing these events to be subvents? If I try to make them subevents, your dialog plugin does not work.

    Regards,

    Adam

  • GameThirsty

    How long did it take you to make that?

    I am planning on buying the 3D plugin looks amazing! Will buy it after my exams.

    Does the plugin work on iOS or Android as a native app? or just on HTML5?

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  • Hi Cranberrygame,

    this is an awesome plugin! It is great that it now works with phonegap build! The only problem, how do I get it to work with phonegap build? I have tried to follow your instructions, but I can't seem to get the camera button working on Android.

    I am not exactly sure where exactly I put the com.cranberrygame.phonegap.plugin.

    Any help would be greatly appreciated!

  • Hi all,

    I am currently making an app and was just wondering if Ejecta supports User Media? I haven't bought my iOS licence yet, so I can't test it yet, but I need to know. If anyone could let me know that would great!

    Thanks!

    Adam

  • Hi SteveKane,

    you will have to manually set the audio you don't want to play.

    Create a global variable called 'mute'

    if mute = 1, stop are the music manually.

    Then on start of layout if mute = 1, stop selected music.

    If that doesn't work, where you have the audio. (when the player die)

    PlayerHealth = 0

    Mute = 0

    play audio 'dead'

    that would prevent the audio from playing as mute is set to 1.

    Hope that works

  • Hello,

    I am currently working on this project, for mobile and I can't figure how to get construct2 to take a photo and then load that particular image onto a sprite.

    I have gotten it working on html5. But when I export the app to Phonegap CocoonJS, nothing seems to work at all. Is Construct capable of taking a picture and then loading it into a sprite?

    The below .capx works in HTML, but not on the mobile:

    https://drive.google.com/file/d/0B9sfSi ... sp=sharing

    Any help would be greatly appreciated.

  • Hello,

    I am currently updating someone's old plugin. However, I have tried everything and can't get the sprite to flip. the following code does not work:

    var mirrorSprite = this.inst.scale(-1,1);

    I have tried a few variations, but can't seem to get it working?!?

    Any help would be great appreciated!

    Thanks

  • Thanks you are too generous! But I was able to figure it out. Sometimes a good night sleep is needed to solve some issues!

  • I got it sorted out. I used Google Drive and followed these instructions, if anyone has/is having this problem, the below link will solve your problems.

  • Hi Mepis,

    I have tried both dropbox and Google drive, and putting them both on public, but nothing seems to work. I was hoping to send an app as part of my resume and it is due today.

    Any suggestions?

  • Hi all,

    for the past few hours I have been stuck, I can't seem to figure out the solution. I have uploaded the entire contents of the exported html files to a drop box. When I click on the index.html all it says is 'Your browser does not appear to support HTML5. Try upgrading your browser to the latest version.' I am running the latest version of Chrome, Firefox and Explorer, but it isn't working on any one of them.

    If that message doesn't pop, you can download the file, but it does not play as a html app automatically in the file, you have to download it then open to browser to get it working. How do I get it to begin playing in the browser straight away? I have read the tutorials multiple times, and have followed every step.

    Any help would be greatly appreciated!

    Regards,

    Adam.

    https://www.dropbox.com/sh/i1127dguvhw8lno/uViUG5rSvd

  • I also have the same problem, but it is pretty easy to fix. Create an invisible instance and then in the event system only destroy the instances that are visible, that should solve any problems!

  • BluePhaze,

    An easy way to overcome 'odd situtations' when saving and loading is by using a sprite, set it to global and then use instance variables and also use the 'no save' behaviour. Then use the event 'on load complete' set instance variable x to global variable y.

    If the user toggles the sound on and off, loading or saving will have no effect as the value is stored in the global sprite .

  • I worked on something somewhat similar, this is how I did it.

    For each ball2:

    Ball 2 has LOS (Line of Sight) to Ball 1 --> Accelerate to ball1.x, ball1.y

    Change the LOS to suit your needs, and play around with custom movement speed and acceleration, untill it works for you.

    It is still unclear what you actually want to do.