fassFlash's Forum Posts

  • Ok, I'll just look it up.

  • Not just that I found it out already by myself and now I am losing reputation? Hell

  • Hell, it's in Beta! Are there any problems with this Beta? If not I will update to it

  • Wait, what? Arrows? I thought you were talking about monsters!

    If you have problems with arrows not colliding with the monsters, there is an action for the turret that predicts where the monster will go. I will look into the caps next day.

  • Oh, almost forgot. Don't do any easy mode to your Pepo game if you plan to remake it. It will become a mediocre platformer with no attacks. My brother told me that I must make the game easier, but if I/you do so, the game will lose it's charm and purpose!

  • Yeah, I know when friends cannot complete your game. From the time I was creating adventures in Spore I was making pure frustration.

    And my brother never could complete my first game in Construct 2! Even after I told him about all the game mechanics. Check it out, if you can, I need an opinion.

    And I found an awesome glitch. There is a snail that follows where Pepo goes, and if you stand on a platform that is above that snail and wait a bit the snail will start dancing. Try it

  • They are still solid and won't go through each other. Why didn't you check it by your own how they behave?

  • Tell the monsters to search for their path each tick/second, they will refresh the path each tick/second. And as for how they go through solids, I tried to solve this question too.

    Did you change your avatar?

  • Arrays. I know little about them, but this is probably what you are looking for. Look up the manual.

  • I thought of the same as Pixel, but I understood that it is not what you want.

  • Yeah, I get it. Now how do I make my physics object not go under the layout? Why doesn't it detect my Solid objects? How do I fix it?

  • Come ON, what's so hard about this question?

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  • For falling faster: Make something like this

    On downarrow down+Platform:in air(not on a platform): Move the hero down. I can't explain it different.

    For the blocks: First method. make 2 bounding boxes, when 1 of the boxes, the upper one, is collided with the hero it destroys. Second method: When the Hero's Y is higher than the block's Y and they collide => destroy the block.

    Good luck finding a graphic designer

  • Global variables. Look it up. That is all.

  • Families. Look it up. Not available in free edition.