farflamex's Forum Posts

  • But is it possible, for example, to make a text file that I can save and then access from Windows afterwards? E.G I make a text file with my game, save it to the desktop and then I can open it up in Notepad?

  • But can I output that data to a text file and save it outside of my game later?

  • Not sure if I'm being dumb, but is there a way in C2 to save a text file to disk from within your game? Does it have load/save dialogs etc?

    I'm not talking about in the project, but while the game is running. Could the game create a bunch of text and output it to the PC disk?

  • Thanks guys, lots of good stuff to be working on and thinking about here. I'm back on track now, so hopefully will have it completed in a month or two

  • http://www.jewelbeat.com/

    Loads to choose from, so unless you need something very specific (does that apply to music?) you should be able to find something suitable and it's really cheap. There are other similar sites, just browse through the sounds until you find something you like.

  • Thanks, all useful stuff

    Some of your ideas are similar to mine, for example, it will be played from the perspective of a young kid, trying to forge his way into the software world. And I want the pressures of home/school to get in the way somehow, perhaps wasting your time with silly stuff like homework :p

  • Lol, that's awesome. Not particularly helpful with this project, but it actually comes up with really funny and workable ideas. My next game is definitely going to be a tycoon game about feeding birds until everybody is happy xD

    For my game-making project mentioned above, the idea of mini-games has gotten me back on track, so thanks again to jobel. I'm thinking of having two 'Bejewelled' or 'BIg Money' style boxes which fill with boxes as you play games, then you clear them in the usual style (i.e click when there are 3 of more joined). Clearing box 1 will fill box 2 and clearing box 2 will add to the completed project. Something like that, I'm suddenly bursting with ideas

  • That's sorta what I'm looking to do. I tried scrolling directly to the mouse, but obviously that doesn't work because then if you scroll twice, the object moves away from your pointer. It's better explained in the capx really, I'd appreciate it if you could take a look some time. Basically, I know what I'm trying to do and I think I know how to do it, I just can't figure out the math.

  • Wow, forum is busy, so doing a bump. Can't fathom this one out myself, or find anything relating to it

  • I still have trouble with this, but the best solution is to use textwidth. Problem is, if you create the objects, then immediately try to size them according to the size of the text, you won't get the correct answer. You need to do a Wait (about 0.01 seconds is fine) and then resize the boxes. Problem with that is, it creates flicker, so maybe do it offscreen and then put them onscreen when it's finished.

  • Excellent, thanks for that. I hadn't even been thinking in this direction so this might give me something to work with.

    I'd done quite a bit of work on graphics and controls, but hadn't actually got any math going yet. These ideas might get my brain working in a different direction, I like the idea of some kind of puzzle which needs to be built-up in some way, to complete the game. Nice one

  • I'm trying to do a map effect, which scrolls keyys and can be zoomed in or out using the mouse wheel. This is working, but I can't work out how to zoom in to the spot that the mouse is hovering over. So the effect would be, when you hold your mouse over a sprite and zoom in, that sprite would hold it's location and the centre point would instead be altered. Capx included to show what I'm trying to do...

    Arrow keys to move around, mouse wheel to zoom in and out.

  • There have been some games similar to this in the past, and right now there's one selling on Steam called 'Game Dev Tycoon'. The original one I recall was called 'Software Star' on the ZX Spectrum.

    I'm putting together something similar but I'm stuck on the most critical aspect of the game, and that's how to make the game development part both fun and relevant to the player's decisions. In SS, it's basically just a case of, the more time the player spends working on the game, the better the final product. It's not very much fun or challenging. GDT is a bit better, with levels for the player's skills in various departments, which is quite good, and a few nice little elements, but it's still not what I'm looking for. I do like the idea of player-skill levels, but what I also want to mix in, is the ability to 'research' levels by playing games (within the game) and reading books about programming (within the game).

    What I can't work out, is how to make this fun in a game. I'm usually quite good with this sort of thing, but for some reason, I can't think of how to mix this together to make a fun game, about making games. Does anybody have any ideas, or have they played anything similar that might give me ideas? I suppose in some ways, it could be similar to construction style games, except here you're constructing a game instead of a building/country/whatever.

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  • I don't suppose there's a way that I can get information back from the SWF file is there? It links and works fine, but there's a 'Start' button on it. I'd like my program to be able to react to that and close the window, then hop into my game? Probably asking a bit much, but let me know if it's possible

  • Looks like this might do the trick, it looks very good. Is there any documentation? I'm not sure what the link section is, presumably a direct web link to the file? Meaning I'll need to host the file somewhere seperately from the installed game?

    Never mind, I've just realised there's a demo too, I can see how it works from there. Looks excellent, good job