fahmijufri's Forum Posts

  • korbaach thanks for your help, and it was very helpful.

    Lordshiva1948 link that you give can not be accessed, it said "The folder '/Demos' does not exist." .

    is there something wrong?

    thank you everyone for your help..

  • gmgllc

    thank you for your help. I've tried your way, but it does not work.

    I want to make all the enemies destroyed and then display the text "touch anywhere", and when the player touches the screen, then go to the layout xx.

    and first, before the enemies appear, there is a text "Ready?". when the player touches the screen, the enemies will appear.

  • i'm stuck on displaying text after all enemies destroyed. how to make an enemy object appear after player touches the screen anywhere, then the enemies appear randomly up to 15 objects. after all enemies destroyed (all of fifteen enemies) I wanted to make the text appear. And after the player touches the screen anywhere, then go to second layout.

    Thanks for any help??

  • hi, my name is fahmi from indonesia, nice to meet you all..

  • emoaeden thank you for replying.

    I can not send private messages, because the problem of reputation.

    I'd love to learn how to make games with construct 2, but with the urgent task, I want to make them quickly. I think I will learn with the help of you. thank you for helping.

    p.s: sorry about my english

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  • emoaeden sorry I asked again.

    I tried to make it again from scratch. follow the file you attach. with little change. but there is an error, when the sprite object is destroyed, the text object is not destroyed.

    and also does not appear the word "success" which I have made.

    here I attach the file.

    please help. thanks

  • emoaeden thanks, but it's solved..

    I add global variable for enemy,,,and group enemy spawn,, then check for enemyCount == 0, set group to deactived.

    that's it.

    thank you very much once again

  • emoaeden : thank you for your help

    I've tried the file you attach. there is a little problem,, I add conditions Enemy.Count <= 11, I mean that the enemy is out to 12 enemies. the problem is when the enemy is destroyed, the enemy count it again from the beginning. how to keep the enemies that appear to 12 and when the enemy destroyed the count not back to the beginning.

    *sorry if my english bad.

  • : thanks for reply,

    the problem has been solved, every x seconds spawn monster (repeat until 12). thanks zenox98

    but I have another question.

    how to make objects (monster) that appear are numbered sequentially.

  • zenox98 : thanks for help, it's work..

    I want to ask again, how make objects that appear are numbered sequentially.

  • sorry for my question,

    I mean, how to create 12 objects every x seconds.

    i have made an object, and how to spawn it to layout every x seconds. until 12 object.

    for example - enemies that appear on super mario (or other platformer game)

    thanks for help

  • hi i have a problem about the comparison,

    when I touch the enemy, and I chose number greater than the enemy's numbers. enemy destroyed. the problem comes when the enemy a lot.

    seems to me difficult to explain, then below ther project files

    ps: sorry for my english.. i use google translate

  • hi everyone, i'm new here

    I want to ask you something. I have an object and I want to spawn objects into a layout, how do I make it so that the object appears to the layout totaled 12.

    thank you