faggatron's Forum Posts

  • I was browsing wikipedia, and came accross this page:

    http://en.wikipedia.org/wiki/Conway%27s_Game_of_Life

    and after realising it was really simple, decided to make it in construct.

    I've probably done it in a really inefficient way but it works and its fun to play about with for bit.

    After adding about 1000 pixel shaders (sorry about the bumpmapping ) I decided to post it

    download link is here

    tell me what you think (shall i post on daily click heh)

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  • No they're not always paired, none are paired at the start of the frame, then they pair up as they collide with eachother.

    Basically like with containers, if object1 and object2 were in the same container, then doing:

    always-> object1 set position to object2

    the instance of object 1 would set its position to the instance of object 2 it is assigned to via the container

    I need this sort of effect, but for the instances to be paired up at runtime.

    what I have is loads of object1s and loads of object2s floating around the screen, and I want when one instance object1 collides with an instance object2, these two instances are paired, and I can just add an event to anything else where I need one object to select its assigned instance of the other.

    Like having object1 collides with object2 -> object1 sets private value 'OBJ' to object2.OID

    then,

    when object2's OID = object1.value('OBJ') (pick these two instances) -> object2 set position to object1

    I can imagine there is a simple way to do it, but as i said the best thing i've been able to come up with is

    object1 overlaps object2 -> object2 set position to object1

    which bugs out if for example object1 moves fast

    Maybe it could be done with for all object loops? I've tried sortof placing for all object 1 and for all object2 in the event arbitrarily and shuffling them about with no success (unsuprising really).

    Hope I've explained better

  • -If you move something to a layer, that layer should automatically be selected. When you're moving something to another layer it is usually (for me at least) because you realized you where working on the wrong layer. Also, if you create an object and the selected layer is invisible, it should be turned visible, or you shouldn't be able to create objects on invisible layers.

    I don't think that is really a stupid idea.

    Talking of moving things to other layers I think there should be an option of move to layer when you right click on an object in the layout editor as I always look for it there for some reason

    I know what you mean about getting invert and insert mixed up, though it wouldn't be that descriptive removing the other words, may be a problem for new users, maybe this could be an option or something?

  • How would I go about pairing two instances of different objects at runtime, like containers, but chosen at runtime.

    What I need is for on collision between object1 and object2, object1 always sets position to object2. (for a while anyway) and these two objects need to stay connected like this. There are multiple object1's and object2's and others pair together aswell.

    I've tried things with object IDs but couldnt get it to work, the best I can do to pick the instances on overlap between these objects, but this bugs out constantly.

    Reminiscent of when I've tried pairing things without containers (horrible, horrible )

  • I have also gotten this a few times

  • nice, didnt realise custom keys existed, however, cut only works on the layout editor not events, and in fact it is greyed out on the ribbon.

    lol damnit I do want my delete key closer, I think the main reason why I love cut so much is that I get paranoid that copying hasnt worked because it doesnt show you anything, whereas when you cut you see the thing dissapear and you are save in the knowlege you can paste it. That and you dont have to reach a million miles away to press an extra useless key.

    I just think it should be as streamlined as possible, and since cut is usually on ctrl x (and usually works ) it is intuitive to me that it would be there.

  • could also do with CTRL-A for select all in animation editor

  • lol I thought I saw it before, was obviously just imagining it, looked for it about 15 minutes, I anticipate its addition eagerly

  • How do you change controls to a different key at runtime?

  • There is copy and paste but no cut, I can't be the only person who uses cut, please make CTRL-X cut for events etc, and also CTRL-Y should redo.

    also, instead of having to click on an event or action, go back twice, change the object, pick the action/event again and click next twice:

    <img src="http://www.quotecats.com/what/construccct.PNG">

    this would make it slightly more intuitive and would speed things up

  • Haha... I dont see why Construct games cant go for game of the week?

    yeah that is dumb

    , damn visio-facists

  • would be nice to see this one day, but as others have said, a little premature at the moment

  • Does construct currently have any feature to filter events by object like MMF/TGF/etc does?

    I think this is really crucial to the constructionof large projects.

    no pun intended

    (sorry)

  • Does construct currently have any feature to filter events by object like MMF/TGF/etc does?

    I think this is really crucial to the construction of large projects.