faceyspacey's Forum Posts

  • We're hiring C2 developers to clone old shockwave/flash games. We pay per game. $155 per game. We're hiring multiple developers and accepting any availability you have, but this could be a full time job for several months if you want to make it that.

    The art and audio is all prepared.

    What's good about this project is you're cloning games. So that means you won't have misunderstandings regarding interpreting specs, which is always a developers' worst nightmare.

    That said, we have many more games coming down the pipeline, many of which will be new original games. We are also open to ideas for games. So you could come up with an idea and we'll do your game. These games are educational games for kids under 10 years old. So your ideas will have to be targeted towards them.

    We have built a custom project management application just for HTML 5 C2 Game Production. You can signup and join us here:

    http://www.c2linkit.com/developer/signup

    From there, go to the Available Game section, and choose a game by clicking ACCEPT. Only pick one game at a time. Please read the entire "Development Guide" in the left column before starting. It explains how to use our project management system and how we would like the games made in C2.

    It should be a dream to work on this project compared to other client work, since everything is so well prepared. If you need anything, email me at jamesmva@faceyspacey.com.

    James Gillmore

    jamesmva@faceyspacey.com

    FaceySpacey.com

    ps. before starting the development games, make sure to study our Development Guide and C2 Cookbook:

    http://www.c2linkit.com/site/books

    You can download them as PDFs from that page as well as view in your web browser.

  • We are cloning old shockwave/flash games in HTML5 using C2. Email me and I'll email you the links to the games. We're hiring everyone we can--we have hundreds of games to clone. We have about 75 done so far. I would love for you to join our time.

    jameshfm@faceyspacey.com

  • please email me at jameshfm@faceyspacey.com for more information. We're all prepared and ready to go if you are.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hey guys, some of you guys may have already contacted me. Hit me again if I didn't respond. I'm ready to hire game developers finally. Game developers of all levels are invited. We have easy games and hard games to make.

    Please email me at jamesryr@faceyspacey.com

    If you already emailed me, feel free to email me again because I may have not starred you.

  • ok. yea, that's probably it then. i used the apple AAC, rather than the generic one.

  • that was the wrong file. Here's the right one:

    mcgraw-hill.faceyspacey.com/rocket-blast-3-v13/media/arm.m4a

    it comes up for download. m4a isnt supported in IE9.

    Ashley, try to play the m4a in IE9 here:

    wellesley.edu/~kenny/JW-HTML5/audio.html

  • i fixed the flickering with the following techniques provided by the maker of flash canvas:

    groups.google.com/forum

  • i did that and it doesnt work.

  • Anyone else experience this?

    I saw that buttons and textboxes aren't supported, but does it break it? Do I have to remove it or are there other possible causes?

  • I guess m4as don't work in IE9:

    wellesley.edu/~kenny/JW-HTML5/audio.html

    I guess we're supposed to manually make the mp3s since there is licensing costs involved in encoding mp3s as I think I read in one of Ashley's articles.

  • Funny thing is I tried a .mp3 and it worked.

    So this works:

    var sound = new Audio;

    sound.src = 'http://mcgraw-hill.faceyspacey.com/rocket-blast-3-v13/media.mp3';

    sound.play();

    but this doesn't:

    var sound = new Audio;

    sound.src = 'http://mcgraw-hill.faceyspacey.com/rocket-blast-3-v13/media.m4a';

    sound.play();

    I thought IE9 was supporting .m4a as well. Whatsup with that?

  • Hey guys, after focusing on only IE<9, I just realized that sound doesn't work in IE9 itself!

    Anyone experienced that? Why could that be?

  • mcgraw-hill.faceyspacey.com/rocket-blast-3-v13

    You need to use a beta version of Flash Canvas:

    download.revulo.com/Canvas/FlashCanvasPro-20110927.zip

    The creator of Flash Canvas is very responsive by the way and helped me solve this. Here's what was recommended and what I did that solved it:

    jsfiddle.net/wA6eG

    Basically you load all your images into the Flash Canvas using loadImage(), which is a method added to the latest beta of Flash Canvas. And then in the callback of the last image loaded, load C2. C2 will load, and be injected into the swf, and all images will be drawn without causing flickering because they are already cached in the swf by the loadImage() method.

    Next, there is a few issues with easing in flash canvas that must be solved. But overall, we're finally pro.

  • nobody's doing that brother. the game works this way: schools and big players in supplying these schools are staying with IE<9 and don't want to install anything new. It's big business. It's big old-fashioned school districts that don't want to spend money upgrading their computers or having their IT staff install new stuff. It's just the way it goes. We can be as theoretical as we want about preaching to them to upgrade, but it's not happening and not a solution. For me specifically, it's not because I don't get this mega job unless I can do all platforms. They've hired me to prove I can make this work across all platforms, and if I can, i make $$$. If I can't, i make $0. And the kids lose too ;).

    Anyway, Potato, cuz we need to work on tablets and phones too :), and it's best to align ourselves with the future of technology so we can make use of upcoming features and other places HTML5 is supported and not flash, etc. And HTML5 is better, no on cheap school computers crashing.

  • In desktop safari on a mac (and probably windows too), sound is really delayed and messes up the timing of my game.

    Does desktop safari have issues preloading sounds and waiting until it's loaded before starting the game?

    Here's the game:

    mcgraw-hill.faceyspacey.com/rocket-blast-3-v13