On the beginning, I read a lot on this forum and scirra page about game optimisation and here no solution for my project or maybe I am doing something wrong.
I have relative large layout with a lot of instances. Main problem is much more over 400 objects with solid state, where game checking colision. We can say, this is some kind of simple open world game, but not exactly. I have ultra simple sprites and graphic, so visuals no matter for fps. Game is slow because sprite placing and colision checking only.
I tried to disable off screen objects (solid, colision and visiblity). And here go problems well known. However it working in theory, but big loop (object disable/enable) making fps even worse. And without "optimisation" like this it working also bad, not acceptable. I know how to disable/enable objects off screen or over some distance. This is no problem. Problem is, how slow it working.
My question is:
* Is possible to efficiently optimise C2 game with over 400 instances, where most of are always off screen?
* Is possible to do it in free version, just for checking how it works and whether I should stay with my project on Construct 2/html5 or not?
* If yes - how?
I have some kind of large maze game, so here must be a lot of colision checks. It is possible to do it in Construct 2?
Thank you.