Fabrizio's Forum Posts

  • If i set a very light layout to first to load (like a splash screen with my logo) the initial loading bar load all very fast.. apparently.

    In my case, everything runs very slow viewing the initial layout because in background the engine continues to load all the other components of the game (images, sound ecc. seen with cocoonjs debug mode).

    There's a way to load all the game before show it or it's a ludei problem?

  • anyone can help?

  • Hi, i changed the engine to "standard web-based".

    Now the game starts, but crash after 20 seconds.

    Whatever layout i choose for start (also a blank layout), the game it crashes after few seconds and runs at 5fps or less!!

    In the debug warnings i have got this error: "Not found getElementbyId: c2canvasdiv"

    I've installed r144.2 and now r145. Problem not solved.

    Please help.

  • Thanks for the answer, but i've installed the r144 and the cocoonjs does not exits anymore <img src="smileys/smiley19.gif" border="0" align="middle" />

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  • ...can someone help me?

  • Hi,

    Cocoonjs debug consolle show me these errors and the game won't start

    Please help!

    <img src="http://www.reinex-studios.net/appoggio/error.png" border="0" />

  • Oh, thanks for response.

    Anyway i'm happy to have found the solution. For two days I was really worried, I didn't know how to fix that strange problem. And WebGL was the last thing to think about.

    Thanks again.

  • Ok, i solved.

    I turned off the WebGL acceleration and now there isn't one second of wait.

    I noticed that ON or OFF not influencing the performance, in my case.. and OFF resolves all my problems.

    Why WebGL slows down the game instead make everything more fast?

    It's a bug?

  • Hi,

    i'm developing a game that has 1 main layout (principal game level).

    In that level you can find other mini games around the game world. (one layout per mini games).

    After compiling the application with cocoonjs and tried in 2-3 devices, the game is very slow when loads the main layout at start (1 minute) and when the player going back from minigames to main (15 secs.)

    The only solution i find to this problem is setting "global - yes" to all heavy objects, like background.. but i can save at max one/two second.

    Anyone has some advice or trick, without having to castrate the game even more?

    Thanks

    Ps. sorry for my bad bad english.

  • SOLVED!

    For all have the same problem.

    In rotary game type replace System > Every Tick > System > "Set layout angle to.." with "Set layer angle to.." using the same expression in the field "Angle"

    After that create a new layer on the top and set parallax at 0,0

  • Just done, setted the parallax of the new layer to 0,0.

    The new layer begins to rotate with another centerpoint when the player moves left or right.

    Doesn't work.

    Please help me <img src="smileys/smiley19.gif" border="0" align="middle" />

  • Hi,

    with rotary game type i can't lock the hud in a certain position.

    I've tried to follow the tip of parallax setted to 0,0 but it doesn't work.

    There is a solution to prevent to restructure all the project?

    I don't want rotate all the objects individually <img src="smileys/smiley19.gif" border="0" align="middle" />

    Thanks