EyezWidee's Forum Posts

  • oh okay, my skype is: itzwavy

  • Lbird thats okay, if you'd still like to contribute some artwork that would be awesome, as of today I'll be discussing concept ideas with casual2 - feel free to add me on skype (I'll be online in an hour) or pm me so we can further discuss the concept.

    Thanks for reaching out.

  • IndieKiwi Thanks ! & I'll make note of that - Your feedback means a lot to me I appreciate it .

  • Hey Game Devs,

    If you're into Retro Arcade games, check out my new game "Randy Rogue"

    • An Endless shooter about an Alien in Space, shoot asteroids & rockets to score points & stay alive, shoot clocks to add time & stars to slow time down .

    Android: https://play.google.com/store/apps/deta ... ogue&hl=en

    Windows Phone 8: http://www.windowsphone.com/en-us/store ... a1daa54562

    BlackberryZ10: http://appworld.blackberry.com/webstore ... trycode=US

    * Coming to iOS soon !

    Let me know what you think ! #Indie

  • Hey Game Devs,

    I'm looking to partner up with 2-3 people to start & finish a project within 72-Hours

    * We can arrange to start pre-planning the project next week (via skype or oovoo) , Organizing the Concept & Theme as well as lining up the artwork & music/sound effects.

    * Actual Development should start no later than next Friday 9/5

    I'd like for the scope of the game to be minimal, retro, arcade (Quick Play & Lose - Beat Your Highscore - style game) , upon completing this project I'll begin making a isometric style game based off Zaxxon

    so partners will be more than welcome to jump on board with that project as well .

    **I can not pay partners for participating on this specific project but that is not to say we can not learn a thing or two by working with one another . We can publish the Game as a Paid-Upfront App and divide revenue **

    • I've made two apps by myself so far "Don't Crash Dummy" (iOS,Android,BlackberryZ10,WindowsPhone8) & "Randy Rogue" (Android,BlackberryZ10,WindowsPhone8)
    • Let me know whats up ! #Indie
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  • You're right volkiller730 there are successful "Flappy Bird" clones like "Splashy Fish" . Theres people that have become successful off of Gamesalad templates .. http://techcrunch.com/2014/02/19/how-on ... -template/ ..

    Staying indie is the challenge

  • Create your prototype first, assuring that what you envisioned can be logically & mechanically done, then add artwork & design to it . Nothing is simpler than possible .

    Get the Job Done

  • "Being indie is easy" - said no one ever

    Being accountable for a whole project and making sure its thoroughly complete can be overwhelming but doing so says a lot about your character. Not everyone is built to be indie .

  • Oh damn, yeah I meant "dt" expressions only. Looks like your using "on touch" - text objects -to trigger other layouts, try replacing those text objects (retry,restart,resume) with actual sprites or buttons (With collision enabled) . Reason being because I don't know if CJS recognizes text objects as "clickable" since they don't have any collision settings .

  • Try taking out all "dt" expressions from your app & it should work .

  • In regards to requiring online access as a way to counter those who shut off ads via airplane mode. I feel like there are a significant amount of people who believe games like that are a way devs, companies & the government spy on people. Not that they have solid evidence to support that belief, but requiring online access can trigger that sense of belief. #JustBeingHonest

  • I can't agree with you more newt a game with intrusive ads arent even playable, and seeing those intrusive ads would make me not want to spend money on the full version. I say that because theres not certainty that in general if someone plays a "Lite" version and then buys the full version that the dev/company isnt gonna try to sell something else intrusively or not within the full version .

    To make my point, if a game is valued as "not boring" then there is , somewhere out there, a target audience for it. How do you deliver your product to your target audience in a way that allows you to make enough money to survive as an indie dev while still maintaining the core satifaction "Gameplay" to your audience . As a dev I think all you owe people is satisfying gameplay as well as respecting their privacy . Anything that doesnt compromise those key points is fair in my book .

  • newt thats thing , dont you feel as though you don't really own it if it requires you to be connected online. But I agree that is a solid way to counter who try to avoid ads.

  • Naji I understand where you're coming from. Once your game becomes successful its time to make money.

    Aphrodite I understand the feeling of "betrayal" you mentioned but if a completely free game later gets an update with non intrusive ads (i.e Flappy birds has ads banners at the top of the game over layout not getting in the way of any significant content and not interupting gameplay) and an IAP system that when an item is bought automatically shuts off the non intrusive ads then the core gameplay experienced isn't compromised (In my opinion) therefore I don't see why people would stop play &/or uninstall the game because the main menu now has "$" IAP button and the game over screen has ads.

    -True can't expect all games to work well on any device but sticking with key mobile phones iPhone 4 (&up), Samsung Galaxy S4 & S5, any Nokia Lumia & a 1280x720 or 720x1280 aspect ratio are at the core of making sure the game works universally .

    I think if you are gonna charge up front at least give youtubers/reviewers free promo codes .

    • "Having a free game becoming partially paid, or adding ads, can be seen as a betrayal from the user's point of view (which would be fair, they have chosen a free games without ads, they would have gotten something else at the end, not good).

    "

    • If you publish a game free to play, with no ads or iap system, I don't think that would be the reason why people downloaded it in the first play usually its because they heard about it, looks appealing, and no cost to try it out . Theres no collateral for their loyalty other than maybe a positive review & if theyre willing to give a positive review its because they like the GAME so if they feel betrayed by non-intrusive ads and an IAP in a later update that really have no effect on the core GAMEPLAY then they must have never really liked the game to begin with . They still have what they have which is a free game with no interference to that regard .
  • I don't know if this is doable or how it can be done, but heres an idea:

    What about creating only ONE single mobile version of your game, it would be completely Free to Play, if it starts to get 4 figure + downloads roll out an update that includes non-intrusive ads, particularly in the "Game Over" layout. But also an IAP system that allows them to purchase items & any item purchased automatically shuts off ads.

    &

    A bonus would be publishing a completely free web-based version of your game "to your website" with ads in the website & non-intrusively in the game (Within the "Game Over" layout) .